• Goodeye8@piefed.social
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      1 day ago

      The reason Hytale exists is and is popular is because outside of exploration (and creative mode) Minecraft kinda sucks. The combat is boring, the enemy variations (including bosses) are pretty limited, the survival element is trivialized within the first hour of the game, the progression is weird (to put it nicely). There’s so much to improve over Minecraft that something like Hytale or Vintage Story (which goes so far in the other direction that a comparison with Minecraft or Hytale becomes pointless) can exist.

      The same isn’t true for Terraria. Terraria has taken its originally simplistic combat and turned it into something relatively deep with different classes all with their own unique twist to combat. The enemy variations are through the roof with not only different types of enemies depending on the biome but also depending on your progression. And the progression is the core of the game. The reason to play is to get good gear to beat a strong boss to get better gear to beat even stronger bosses. And finally there’s variety in building, automation and fishing. Terraria is a far more complete game than Minecraft which is why you’re never going to see the Hytale of Terraria.

      Terraria does its thing so well you can’t just take everything Terraria does and do it better. You can only take things Terraria does well and do something different with it, like Core Keeper, Don’t Starve or Valheim. If you try to take everything Terraria does but do it bigger and better you’re going to end up with Starbound.

      • Railcar8095@lemmy.world
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        22 hours ago

        In comparison, starbound feels soooooooooo dire of content.

        The races being just a different skin felt so lazy. I thought there would be at least food bonuses.

        Funnily enough, starbound is also 1.4.5, but the whole changelog from 1 is lesser than Terrarias last update. No individual update seemed like a justification for a new run.