This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


NMS made 78 million in 2016, this can’t be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

  • Yarny@lemmy.ml
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    21 hours ago

    “and Hello Games never actually apologized for lying.” Good. I don’t want a corporate apology. Apologies from companies literally mean nothing. What matters is your actions. They have updated the game, for free, and still have no microtransactions. No third party launcher or account needed. Can be played offline. You buy the game, you get the game. That is RARE these days.

    Should they have released the game in the first place? No. If you don’t support that, then don’t buy it. I don’t really like that, so I bought it on sale for like $30 instead of its full price of $60, which in my opinion was worth it.

    There are plenty of problems in the gaming industry right now, I think NMS’s “redemption” arc is the least of your worries.

    • TalkingFlower@lemmy.worldOP
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      18 hours ago

      “They have updated the game, for free, and still have no microtransactions”

      These are the good practices in a sea of bad actors, but that’s how the fans use Hello Games to attack the AAA industry by constantly misplacing and comparing it with AAA games, not to mention mythologising them, even though they have never asked for it. Once you recalibrate your perspective, you will see that long-term developments and updates are normal in indies; maybe that’s where Hello Games belongs?

      • Yarny@lemmy.ml
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        16 hours ago

        What makes you so upset over people “attacking” the AAA industry? Most of the big AAA players release literal garbage, games filled with anti-consumer practices. Not only do they tend to release “unfinished” like No Mans Sky did, but they also have DRM, microtransactions, third party launchers + accounts that take your data. Who cares if they get attacked? I honestly wish people would do more.

        I don’t really understand what it is you have a problem with.

      • arnitbier@sh.itjust.works
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        18 hours ago

        What the shit? Hello Games fans "attacking the triple a game studios? For what having both vast resources and terrible business practices?

        Youre attacking Hello Games and in this post and defending what AAA devs?

        This is starting to sound (and read) like AI-Slop LLMspeaking