Although often tossed together into a singular ‘retro game’ aesthetic, the first game consoles that focused on 3D graphics like the Nintendo 64 and Sony PlayStation featured very distinct visuals that make these different systems easy to distinguish. Yet whereas the N64 mostly suffered from a small texture buffer, the PS’s weak graphics hardware necessitated compromises that led to the highly defining jittery and wobbly PlayStation graphics. …

    • floquant@lemmy.dbzer0.com
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      23 hours ago

      Yeah, for example when emulating GB/GBC/GBA games, simulating the slow LCD response time makes all the difference. Jittery shaking animations become soft blurs, and everything feels much closer to the authentic hardware