• atomicorange@lemmy.world
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      7 hours ago

      Let’s take everything the fans love about Starcraft and throw it away. Once we have a soulless aesthetic husk remaining we can slap it in to any piece of shit and count on nostalgia to bring in the buyers!

      • Sciaphobia@sh.itjust.works
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        16 hours ago

        Not at all! I think StarCraft: Ghost is a reinforcement of what I said in my response to Makhno.

        I thought Ghost was a great idea, but the context surrounding it was fundamentally different. Ghost was a spin-off alongside an active RTS series. Starcraft was still a core Blizzard product, and StarCraft II was already an expected continuation. Nobody thought Ghost was replacing the genre identity of the franchise.

    • Makhno@lemmy.world
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      16 hours ago

      Why would branching out with a successful IP be bad? Are you mad at all the Warhammer games? Does Vermintide’s existence cheapen the Total War games?

      • Sciaphobia@sh.itjust.works
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        16 hours ago

        You’re arguing against a position nobody stated. My criticism isn’t that an IP ever appears in another genre. It is the pattern of publishers repurposing established strategy franchises into monetization-friendly live-service shooters because that market is larger and more predictable.

        Warhammer is a poor comparison. Games like Vermintide didn’t replace or redefine Warhammer; they existed alongside a still-supported core genre identity. The RTS space around StarCraft has effectively been abandoned for years. So when the first meaningful revival rumor turns out to be a shooter, I read it less as expansion and more as substitution.

        If Blizzard announced a new RTS and also a shooter spin-off, I would not be critical. The reaction is about genre displacement, not genre diversification.