I am a big fan of Timberborn, but if we go all pedantic about it, Timberborn’s flood mechanics aren’t all that realistic.
A game that came somewhat close to realistic flood mechanics was Pharaoh/Cleopatra (1999/2000). Even though it used an abstract/statistical model (due to the technical limitations of the time), it felt a lot closer to reality than Timberborn even if there were some gamey elements like how well you respected Osiris.
I am a big fan of Timberborn, but if we go all pedantic about it, Timberborn’s flood mechanics aren’t all that realistic.
A game that came somewhat close to realistic flood mechanics was Pharaoh/Cleopatra (1999/2000). Even though it used an abstract/statistical model (due to the technical limitations of the time), it felt a lot closer to reality than Timberborn even if there were some gamey elements like how well you respected Osiris.
I’m not saying they’re realistic, just that it has some of the flood/farming mechanics the blog author wanted to see in a game.