• 4am@lemmy.zip
    link
    fedilink
    English
    arrow-up
    9
    ·
    4 hours ago

    For along time I preferred the Goldeneye control scheme and I learned it so well that I still revert back sometimes (left stick to forward/back and rotate and right stick [c buttons] to pitch snd strafe). Most games don’t offer this at all anymore, but it was seriously good for peeking around corners. Modern left-strafe/right-look inverts it.

    I still need flightstick pitch for looking (inverted-Y camera)

    • dream_weasel@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      ·
      46 minutes ago

      I’ve been trying to play it on switch and it’s basically impossible with 2 sticks. Also it’s really jarring after a few hundred hours in breath of the wild.

      • chiliedogg@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 hour ago

        Inverted Y works for me in first-person games because I equate the tilt of the stick to tilting my head. If I want to look up, I have to lean my head back.

        In 3rd-person platformers, it’s because I’m imagining moving the camera. It’s also why I have to invert the x-axis on third-person platformers.

        3rd-person shooters I just treat as an fps because that’s how my brain works.

      • smh@slrpnk.net
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 hour ago

        Yes, the y-axis must be inverted. Otherwise I spend the whole game staring at my feet or the sky.

        Oddly, growing up my younger brother was the opposite. It was annoying to take turns playing games with him, because we have to adjust the settings between handoffs.