2D pixel platformer spinoff, and it’s a shadowdrop! very unexpected.

  • Jax@sh.itjust.works
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    1 day ago

    Uh, while comparing DMC and GOW is wrong, calling GOW and over the shoulder soulslike is… almost more wrong.

    That being said, Ragnarok was a step down from the first GOW reboot, with GOW being a great starting point with the promise of Ragnarok (which was just disappointing imo).

    And the story… Jesus christ I would have preferred an absent soulslike story.

    • Devolution@lemmy.world
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      1 day ago

      New Kratos Dodgers and parries. Staples insouls like. Old Kratos attacks aggressively and dodges. More Dante like.

      At least that’s how I see it.

      • Jax@sh.itjust.works
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        23 hours ago

        I don’t disagree that comparing DMC and the old GOW games is fair — they occupy the same space. Reducing a soulslike to dodging and parrying is just wrong, though. Actually reducing a hack and slash to aggression and dodging is also wrong, see Royal Guard.

        Freedom of movement, build options (you are free to turn yourself into the heaviest thing in existence compared to a gymnast, and that’s only discussing equip load), map design, the robust lore as opposed to a traditional narrative, these are staples of soulsbourne games. DMC3 has a harder parry than any soulslike in Royal Guard — does that make parrying a staple of the series? Yes, it does — Royal Guard is cool as shit.