No good fighting game should make it feel good to button mash. A good fighting game would discourage than in favor of actually making the player need to learn how to play.
It’s got to serve both masters. It should be fun when you don’t know what you’re doing, that person should always lose to someone who does know what they’re doing, and becoming the person who knows what they’re doing should be fun, too. When you don’t know what you’re doing in DOA, you’re still kicking people off rooftops and down the steps of the Great Wall of China.
They should strive for both. In the one I got hooked on (3 cant remember) there was a super-easy to learn counter button. Serious players can counter-counter-their-fakeout-counter but newbies can just mash away and its fun for all.
Sweet. Favorite fighting game back on the OG Xbox. The only fighting game that I felt good button mashing
No good fighting game should make it feel good to button mash. A good fighting game would discourage than in favor of actually making the player need to learn how to play.
It’s got to serve both masters. It should be fun when you don’t know what you’re doing, that person should always lose to someone who does know what they’re doing, and becoming the person who knows what they’re doing should be fun, too. When you don’t know what you’re doing in DOA, you’re still kicking people off rooftops and down the steps of the Great Wall of China.
Right, I’m sick of infinite combos. I can’t remember a 80 button press combo, and even if I could, I can’t get the timing down.
That’s neither here nor there, and it’s not much of a problem in the genre either.
You’ve never played the recent mortal Kombat games, have you?
I have, and the last Mortal Kombat that had a problem with infinite combos was 15 years ago.
They should strive for both. In the one I got hooked on (3 cant remember) there was a super-easy to learn counter button. Serious players can counter-counter-their-fakeout-counter but newbies can just mash away and its fun for all.
DOA had a high - mid - low attack/defend/counter/hold system.
A player who understands the core mechanics will have an easy time wrecking a button masher