• network_switch@lemmy.ml
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    2
    ·
    2 days ago

    Sweet. Favorite fighting game back on the OG Xbox. The only fighting game that I felt good button mashing

    • Doc_Crankenstein@slrpnk.net
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      2
      ·
      1 day ago

      No good fighting game should make it feel good to button mash. A good fighting game would discourage than in favor of actually making the player need to learn how to play.

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        24 hours ago

        It’s got to serve both masters. It should be fun when you don’t know what you’re doing, that person should always lose to someone who does know what they’re doing, and becoming the person who knows what they’re doing should be fun, too. When you don’t know what you’re doing in DOA, you’re still kicking people off rooftops and down the steps of the Great Wall of China.

        • P00ptart@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          15 hours ago

          Right, I’m sick of infinite combos. I can’t remember a 80 button press combo, and even if I could, I can’t get the timing down.

      • yermaw@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        4
        ·
        1 day ago

        They should strive for both. In the one I got hooked on (3 cant remember) there was a super-easy to learn counter button. Serious players can counter-counter-their-fakeout-counter but newbies can just mash away and its fun for all.

      • Romkslrqusz@lemmy.zip
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 day ago

        DOA had a high - mid - low attack/defend/counter/hold system.

        A player who understands the core mechanics will have an easy time wrecking a button masher