I’m not exactly sure how I’d incorporate both techniques into the same rendering system though.
My method doesn’t use letters, numbers or punctuation characters, mine uses the DOS mode block characters, blank space, 25%, 50%, 75% halftone characters, and the 100% solid block character.
I could probably get a little closer to sharper shape edges with my method if I add in the upper half block and lower half block characters, but when using those characters I’m no longer able to use the halftone dithering and would be limited to 8 background and 16 foreground colors…
I dunno where I’d really even start (over) again to use alphanumeric characters with my text rendering method…
I’m not exactly sure how I’d incorporate both techniques into the same rendering system though.
My method doesn’t use letters, numbers or punctuation characters, mine uses the DOS mode block characters, blank space, 25%, 50%, 75% halftone characters, and the 100% solid block character.
I could probably get a little closer to sharper shape edges with my method if I add in the upper half block and lower half block characters, but when using those characters I’m no longer able to use the halftone dithering and would be limited to 8 background and 16 foreground colors…
I dunno where I’d really even start (over) again to use alphanumeric characters with my text rendering method…
Maybe converting the DOS blocks to ANSI blocks. But i don’t know if this is feasible with your coding…