it works if your games are fundamentally different like in this case. the cons about modding is that expectations of sequels are higher than normal because youre no longer comparing the game to the previous, but to the modded version of the previous.
for example, outside of performance reasons, City Skylines 2 had that fate.
I can’t see why not, but it’s targeting a 2030 release so it’s kind of early to be thinking about that sort of thing.
Devs need to think about modding from the very beginning.
it works if your games are fundamentally different like in this case. the cons about modding is that expectations of sequels are higher than normal because youre no longer comparing the game to the previous, but to the modded version of the previous.
for example, outside of performance reasons, City Skylines 2 had that fate.
It’s not targeted for 2030, it’s a case of “it’s ready when it’s ready”