I’m talking more along the lines of, having simulator games where you work in a supermarket and you get to cause as much mayhem as possible. Not in terms of just simply killing, but more like, being a very disgruntled worker in a very annoyingly noisy environment with shitty customers. That game doesn’t exist to me and I wish it would.
Instead, we get more simulator games where you’re at the service of the people. That’s going backwards, if you ask me.
Also, I don’t remember asking for armchair psychologists to come here and start dropping unasked thoughts about how to best relieve stress. Check those at the door.


One of us, one of us. The newer Wolfenstein games are fun as hell, but holy shit do they make me nauseous. I wish I could play them more, but that camera is awful and messing with the FOV only marginally helps.
Okay it’s not just me then.
I am a bit sensitive to motion sickness in games. So I’m never sure if it’s just me or the camera is bad.
Sometimes I take an anti motion sickness medicine before and it works usually.
But not for this game. And I got sick fast. Like 10 min.
I think a lot of game devs think camera bobbing around is more natural but it’s actually the opposite.
Visual processing in humans actually smooths out a lot of the jostle of walking. Plus the inner ear signals balance out whatever is left. That doesn’t happen with a screen image though.