agree re roguelikes but roguelite seems far too broad to work as a genre? like if there was a ‘combos’ genre that included blazblue, bayonetta, and bejeweled
And yet I tend to like most games that fall into the “rouge lite” category. It feels too broad and yet also seems to work to classify games.
I think it may just be a bit like “RPG” or “Action” that are actually very wide categories that now have a lot of subcategories to help better explain them.
same. but considering that, it’s still a bad name for a sub (sub sub) genre at best, not a top level one. your RPG and Action examples are quite right but it’s easy to imagine games as being e.g. action > beat-em-up > roguelike or RPG > TBT> roguelike. it’s the same level as isometric or coop imo
edit: you’ve helped me talk myself out of my own argument, now i want to spend all my money on combocore and get upset about the inevitable subsequent wave of combolikes
Let’s be honest with ourselves combocore is really just another phrase for rhythm games, which let’s you aggregate things like guitar hero (rythmncombos) and DMC (actioncombos), as it’s all about hitting buttons at the right time interval. Surprisingly many darksouls also fall into the combocore/rythmn category - sekiro and Lies of P (with their parrying/dodging timing) which we’ll now call soulcombos.
Now we just need to start promoting this through the steam tags.
Combos are one specific element in a game, roguelite is the basic concept the game is built on. Also since when are genres very specific? Rocket League and Mario Tennis are both Sports games.
agree re roguelikes but roguelite seems far too broad to work as a genre? like if there was a ‘combos’ genre that included blazblue, bayonetta, and bejeweled
And yet I tend to like most games that fall into the “rouge lite” category. It feels too broad and yet also seems to work to classify games.
I think it may just be a bit like “RPG” or “Action” that are actually very wide categories that now have a lot of subcategories to help better explain them.
same. but considering that, it’s still a bad name for a sub (sub sub) genre at best, not a top level one. your RPG and Action examples are quite right but it’s easy to imagine games as being e.g. action > beat-em-up > roguelike or RPG > TBT> roguelike. it’s the same level as isometric or coop imo
edit: you’ve helped me talk myself out of my own argument, now i want to spend all my money on combocore and get upset about the inevitable subsequent wave of combolikes
Let’s be honest with ourselves combocore is really just another phrase for rhythm games, which let’s you aggregate things like guitar hero (rythmncombos) and DMC (actioncombos), as it’s all about hitting buttons at the right time interval. Surprisingly many darksouls also fall into the combocore/rythmn category - sekiro and Lies of P (with their parrying/dodging timing) which we’ll now call soulcombos.
Now we just need to start promoting this through the steam tags.
Combos are one specific element in a game, roguelite is the basic concept the game is built on. Also since when are genres very specific? Rocket League and Mario Tennis are both Sports games.
i think i agree with this which means i only dislike roguelite as a top level category. in your mario tennis example it might go something like
sports ¬ tennis ¬ arcade (as opposed to simulation)
a mario tennis where it would be practically impossible to win a randomly generated tournament without grinding out some progression would be
sports ¬ tennis ¬ roguelite