- cross-posted to:
- gaming@beehaw.org
- cross-posted to:
- gaming@beehaw.org
Hoo boy. Not a good look AMD. It was scummy when nVidia did this, it’s scummy when you do it.
Hoo boy. Not a good look AMD. It was scummy when nVidia did this, it’s scummy when you do it.
That’s exactly the point of making something proprietary. Like, literally the point, so your competitors cannot use it. It’s anti competitive.
So we’ve established:
That FSR is freely available to implement
That DLSS is proprietary
That FSR is on more games than DLSS and/or that games with DLSS often have FSR.
That DLSS works only on NVIDIA cards
that FSR works on, for all intents and purposes, all cards.
And you think it’s evidence of foul play that FSR is on more games? Really? You don’t see how your sampling bias has played into this?
You really don’t believe AMD sponsoring these games has anything to do with it?
Ease of implementation in most cases can’t have anything to do with it, because most games don’t even need to do any work to enable it. DLSS support is included in Unreal and Unity, right alongside FSR. They’re both just checkboxes. Being open source has nothing to do with choosing to enable one but not the other. Trust me, as a developer, a library being proprietary means very little to us when building a video game.
AMD isn’t your friend anymore than Nvidia, they just want you to think they are because they don’t have an abusable market position yet.