I think it depends on the game and setting. If the DM wanted to make things realistic, this tracks. If the DM wants people to just play murder-hobos without consequences, then that’s fine too.
It’s role playing. Get your fantasy out.
But a DM’s job is to at least try and introduce the idea of consequences to the player’s actions.
And this seems like a reasonable response in all honesty.
A DM’s job is to make sure everyone has fun. If they want to make things realistic or they don’t want people to play murder-hobos, they should talk about it. And if they and the players can’t figure out a game that would make all of them happy, they split up and find new groups instead of playing a game that makes everyone unhappy.
I think it depends on the game and setting. If the DM wanted to make things realistic, this tracks. If the DM wants people to just play murder-hobos without consequences, then that’s fine too.
It’s role playing. Get your fantasy out.
But a DM’s job is to at least try and introduce the idea of consequences to the player’s actions.
And this seems like a reasonable response in all honesty.
A DM’s job is to make sure everyone has fun. If they want to make things realistic or they don’t want people to play murder-hobos, they should talk about it. And if they and the players can’t figure out a game that would make all of them happy, they split up and find new groups instead of playing a game that makes everyone unhappy.