Collisions in LEO can chuck debris into orbits which intersect higher orbits. If one of those collides with something in in said higher orbits, you have a problem.
Any orbit resulting from a collision will pass through that collision point unless there’s another collision to change it’s velocity again. The higher a collision sends an object, the more likely the “orbit” intersects with more atmosphere to cause drag, or it might even collide with the ground without drag.
It’s possible it could go to a higher orbit, but we don’t have mega constellations in those orbits. I’m don’t know enough to know how far something could get flung up either, but I suspect if you’re in a 5y orbit, you aren’t reaching a 50y orbit area, and probably not even a 10y orbit area.
This isn’t true for low orbit items. They will come down on their own in ~5 years.
At the absolute worst case scenario, we’d be blocked or ~5 years. R
Collisions in LEO can chuck debris into orbits which intersect higher orbits. If one of those collides with something in in said higher orbits, you have a problem.
Any orbit resulting from a collision will pass through that collision point unless there’s another collision to change it’s velocity again. The higher a collision sends an object, the more likely the “orbit” intersects with more atmosphere to cause drag, or it might even collide with the ground without drag.
It’s possible it could go to a higher orbit, but we don’t have mega constellations in those orbits. I’m don’t know enough to know how far something could get flung up either, but I suspect if you’re in a 5y orbit, you aren’t reaching a 50y orbit area, and probably not even a 10y orbit area.