• grue@lemmy.world
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    3 days ago

    Do you need a specific game mechanic for that? Surrender, being a type of talking, is a free action.

    • EnsignWashout@startrek.website
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      11 hours ago

      Do you need a specific game mechanic for that?

      Not really, I suppose. But having it explicit can help players realize they have the option.

      “Concede” is also handy for situations where a player feels that their character winning this particular battle would be out of character.

      It’s a particularly helpful rule for cases where the player wants their character to do something particularly foolish, maybe to reach a specific story outcome, but still wants some influence on the final outcome.

      It can go along the lines of:

      Player: My character doesn’t have the brains to not start this fight, but even if we roll lucky and win this, it would feel broken. Can I roll an attack and then immediately concede?

      GM: Sure. What would that look like?

      Player: What if my character is disarmed somehow?

      Etc.

      I’ve seen where a few outcomes get discussed, and if the group doesn’t have a strong favorite, we just ranked them in order of luck, and then determined the full encounter with a quick single roll.

    • jtrek@startrek.website
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      3 days ago

      Given how many people post questions about how to handle parties losing conflicts, I’d say yes.

      Also it operates at the out-of-chatacter level. It’s not the character conceding, it’s the player. This allows for solutions like “they shoot me and I fall into the river, where I’ll wash up somewhere by evening”. It’s not always an in-character surrender.

      You can’t really surrender to all things, too, such as wolves, zombies, or an avalanche.