A detective game with LLM NPCs sounds like a terrible use? It’s ultimately a kind of puzzle game but the actual information you need to gather is randomly generated. Surely it’s better to have all relevant dialogue written with intent.
I’m assuming there is hard coded context for the actual mystery and the LLM is just supposed to converse about it to give clues? Randomly generating a mystery is… hard (to be generous)
A detective game with LLM NPCs sounds like a terrible use? It’s ultimately a kind of puzzle game but the actual information you need to gather is randomly generated. Surely it’s better to have all relevant dialogue written with intent.
I’m assuming there is hard coded context for the actual mystery and the LLM is just supposed to converse about it to give clues? Randomly generating a mystery is… hard (to be generous)
Yeah but that sounds awful. Why would I want randomly generated clues? Not to mention how could I trust that it’s not hallucinating?
Like, it doesn’t even sound like a good idea.