Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more

  • Jax@sh.itjust.works
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    8 days ago

    I think if you examine the quality of the dialogue itself — yes it was rather boring. However, the reactive aspect was neat — a character remembering the thing you last said and using it to justify their position is good. Even if that position ends up being boring due to poor writing.