I’ve worked in software development professionally and I am working on some personal projects that I am going eventually share and try to get known.
Soft launch is when you make something available, but either allow something to just be encounterable, either through the system you are working in , or through search engines and whatnot. The main motive of this is when you have reached a state where it can be used, but you do not want it to be under scrutiny, and to get some feedback from initial users, and to see if it will work as expected in a live environment.
A “Hard” launch is when you work on publicity, announcements, buy advertising, and generally try to get people to all come and see/use the thing you have completed. There is a release data and you are actively trying to attract people to the thing.
For example, I’m slowly working my way up the release state for the microtonal grid.
The first stage of soft launch was just uploading it to Itch.io , without it being listed properly or on the recommendation engine listings. Then I enabled it to be seen through those categories. Then I started posting about it on lemmy. I still need to work on trying to reach out to Xenharmonic wiki to list it on their pages of tools or some kind of use through there. I want to start documenting my projects I am working on in videos and upload them to a schedule.
The things I need to will keep making the release “harder”.
I’ve worked in software development professionally and I am working on some personal projects that I am going eventually share and try to get known.
Soft launch is when you make something available, but either allow something to just be encounterable, either through the system you are working in , or through search engines and whatnot. The main motive of this is when you have reached a state where it can be used, but you do not want it to be under scrutiny, and to get some feedback from initial users, and to see if it will work as expected in a live environment.
A “Hard” launch is when you work on publicity, announcements, buy advertising, and generally try to get people to all come and see/use the thing you have completed. There is a release data and you are actively trying to attract people to the thing.
For example, I’m slowly working my way up the release state for the microtonal grid.
The first stage of soft launch was just uploading it to Itch.io , without it being listed properly or on the recommendation engine listings. Then I enabled it to be seen through those categories. Then I started posting about it on lemmy. I still need to work on trying to reach out to Xenharmonic wiki to list it on their pages of tools or some kind of use through there. I want to start documenting my projects I am working on in videos and upload them to a schedule.
The things I need to will keep making the release “harder”.