The Performing Right Society (PRS) has “commenced legal proceedings” against Steam owner Valve over the use of its members’ works on Steam “without permission.”

The organization claims that while games right across the spectrum use music to “transform play into emotional, immersive experiences,” Valve has “never obtained a licence for its use of the rights managed by PRS on behalf of its members, comprising songwriters, composers, and music publishers.”

PRS claims “many game titles which incorporate PRS members’ musical works are made available on Steam,” including “high profile series” such as Forza Horizon, FIFA/EA FC, and GTA.

PRS said that as it had sought to work with Valve about the licensing issues “for many years without appropriate engagement from Valve,” it has now issued legal proceedings under the UK’s s20 Copyright, Designs, and Patents Act 1988 and requires any game that uses PRS’ works to obtain a licence.

“The litigation will progress unless Valve Corporation engages positively with discussions and takes the necessary license to cover the use of PRS repertoire, both retrospectively and moving forwards,” the organization said in a press statement.

Dan Gopal, chief commercial officer, PRS for Music said: "Our members create music that enhances experiences and PRS exists to protect the value of their work with integrity, transparency, and fairness. Legal proceedings are not a step we take lightly, but when a business’s actions undermine those principles, we have a duty to act.

“Great video games rely on great soundtracks, and the songwriters and creators behind them deserve to have their contribution recognised and fairly valued.”

  • owsei@programming.dev
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    4 hours ago

    IIRC it’s because the streamer can’t play the music to people, since they don’t have the license for that, the game has the license to play the music, not the streamer.

    • Trainguyrom@reddthat.com
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      41 minutes ago

      Streamer mode is typically for one of two usecases:

      1. The streamer plays their own music, so being able to silence all game music simplifies things
      2. The game might contain copyrighted music by known artists, which can trigger automated enforcement. In most jurisdictions music used in a game is fine to stream/record because it’s covered by the developer’s/distributor’s license, but that doesn’t stop overzealous rights holders from placing bogus claims that can muck up your revenue, so it’s easier to just not play music that you don’t yourself have license to play