Oblivion Remade in the Skyrim engine. Remaking Oblivion in the Skyrim engine is what we set out to do when we started the Skyblivion project. Today we would ...
Is there a reason they haven’t written a tool that auto-converts Oblivion data to the updated engine in Skyrim and then release their updates as a diff on that? I feel like that would get around legal issues and solve most of the tasks like the nav grid, no? I’m sure they’ve thought about it so I’m wondering why they rejected this approach.
Looks like their ambitions are quite a lot bigger than just getting the same experience with a new engine, they increased the quality and resolution of all the assets as well to make them match the Creation Engine look while fitting the Oblivion style, so the diff would be absolutely enormous.
Is there a reason they haven’t written a tool that auto-converts Oblivion data to the updated engine in Skyrim and then release their updates as a diff on that? I feel like that would get around legal issues and solve most of the tasks like the nav grid, no? I’m sure they’ve thought about it so I’m wondering why they rejected this approach.
Looks like their ambitions are quite a lot bigger than just getting the same experience with a new engine, they increased the quality and resolution of all the assets as well to make them match the Creation Engine look while fitting the Oblivion style, so the diff would be absolutely enormous.