• Susaga@ttrpg.network
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    11 months ago

    Please read what I wrote before you try to claim I’m contradicting myself.

    Disengage doesn’t make them more tanky because the person they disengaged from can walk the same distance the rogue did and hit them again. Rogues do not get a speed boost without a cost in actions that negates the effectiveness of their speed boost.

    Dex save does not apply to weapon attacks or to Scorching Ray, which uses attack rolls.

    Three attacks are more likely to hit than one attack. If the rogue misses one attack, they’ve missed all their attacks. If one ray that comes from Scorching Ray misses, there are several others that might stand a chance.

    My comment, and every comment that came after, was about how neither damage nor tankiness is better than tactical planning. Which you STILL haven’t responded to! Don’t try to claim it’s about something I specifically stated, in every single comment, it’s not about!

      • Susaga@ttrpg.network
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        11 months ago

        That’s not how I saw your post. The post was taking a stance against spellcasters being superior by pointing out their limited resources. It was making an argument. There was no mockery of the argument itself.

        I was the one mocking arguments about which is better by pointing out they’re both defeated by the guy who just lets them fight between themselves.