• Rhynoplaz@lemmy.world
    link
    fedilink
    arrow-up
    5
    ·
    10 months ago

    It would be cool to have talk to text incorporated into an RPG. Instead of a set script, NPCs could have an AI framework and improvise lines based on the player dialogue.

    • guyrocket@kbin.social
      link
      fedilink
      arrow-up
      5
      arrow-down
      1
      ·
      10 months ago

      Agreed.

      I also would like to see AI applied to things like “the computer” when you play against “the computer”.

      Imagine a game where everything you see is AI generated based on whatever themes you give it.

      • jasory@programming.dev
        link
        fedilink
        arrow-up
        1
        ·
        9 months ago

        “AI applied to things like ‘against the computer’”

        Coding an adversary in a game is generally very easy. If anything it’s oriented around making them beatable by humans rather than actually intelligent. (And that’s even ignoring lazy tricks like reading player moves).