No matter if you feel the price tag is too high, or feel it’s a gimmick that won’t appeal to many, the Vision Pro will usher in a new era of apps and products.

To me, this is similar to when the iPhone was getting ready to be released. Many said it was expensive, had no keyboard, was too big and wide to be comfortably held, and would never sell. That all started to change once people got their hands on the device.

I feel that the Vision Pro will have the same effect, but this is one device you’ll truly need to test out and experience. Based on those that have been fortunate enough to actually use it, it’s not a gimmick.

  • abhibeckert@lemmy.world
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    9 months ago

    These goggles are not replacing or upgrading anything.

    Um. Yes they are. Meta Quest, Microsoft HoloLens, etc.

    Sure - those might be products you don’t currently use… but I’d argue that’s likely because they’re not very good. A lot of people didn’t use smartphones either before the modern smartphones became a thing.

    • spacecowboy@sh.itjust.works
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      9 months ago

      Yeah I’m sorry to tell you that it’s just not a big thing. Is it cool? Sure. But I don’t need it, won’t buy it, and probably wouldn’t even if it was affordable (which it isn’t).

      I’m not going to argue with you about this, so we’ll just have to wait and see who’s more “correct”.

      Cheers.

      • paraphrand@lemmy.world
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        9 months ago

        Yeah. I don’t think any of this has been proven out. There is a lot of wait and see still to come in the world of VR/AR.

        I’m really curious what the tipping point will end up being. It does not feel like Apple Vision Pro is locked in to be that thing. But it will position Apple well if something does come along that is the tipping point.

        • spacecowboy@sh.itjust.works
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          9 months ago

          That’s a fair take.

          As for your other comment in here somewhere… did Suckerberg not spend billions on his metaverse? It’s not that there isn’t money being put into it, it’s just that the interest isn’t there. VR has been a “thing” for decades already, it isn’t new.

          • paraphrand@lemmy.world
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            9 months ago

            The metaverse is a whole other ball of wax. Thats virtual social environments.

            VRChat is thriving. They hit a new 100k concurrent users record over new years.

            Apple is also specifically not worrying about “the metaverse” or “SocialVR” either. Yes, they have video calls. And group calls. But, they don’t have full on Memoji Land Social VR Or anything like it.

            SocialVR/VRChat is actually the most popular use for people who are VR enthusiasts. AFAIK.

            It’s yet to be seen if VRChat, or similar will make it to Vision Pro. The lack of vr controllers may be an awkward situation there.

            Oh, and to your point about Metaverse failing. That’s a hard one to crack unless you are open to allowing everything to be totally free form like VRChat. Making a safe metaverse with clean public spaces that people also want to use is difficult.

            Oh, and for me, “Metaverse” is only framed as SocialVR. Not the expansive all-inclusive omni thing definition. The whole word has been muddied.

      • conciselyverbose@kbin.social
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        9 months ago

        A big part of the reason it’s not a big thing is because of how fucking disgustingly bad the hardware is.

        You can ignore the fact that you can see pixels on other headsets a lot of the time, but pretty much only for games. You can’t for very many of the use cases Apple has been showing. They kill text clarity, and they (and latency, and smashing the color space) kill passthrough.

        Apple waited until they could make something over the bare minimum threshold for actually using it for things that aren’t games.