Relying on individual consumer choices to change the direction of a multinational company to a direction that is clearly less profitable is laughably naive.
Yeah, there’s companies out there literally destroying the planet or causing deaths and consumers don’t care. They’re not gonna stop using their shiny rectangle over this
I’m not “relying” on that. I’m just pointing out the simple facts. The point is Apple will never “tear down that wall”, regardless of how many journalists ask them to, because it makes them too much money.
Goggles are an absurd joke and yet another example of greed.
They could have just connected that stupid wire that’s already there to your $5k MacBook and saved you thousands of dollars in processors while making the headset lighter and more comfortable but they had to cram it all into the headset so they could sell them for four thousand fucking dollars.
Jesus, MacBooks cost 5K? That’s ridiculous, I’d expect that for a nice gaming laptop.
It’s a good point. The only bespoke thing on there, as far as I can tell, is the R1 chip. I assume a cord with enough bandwidth could be found in order to have a more modular system. The MacBook end may or may not have the port capacity for that, though.
If I was designing it, my first instinct would be to make a headset that renders fairly arbitrary surfaces over the environment using as much hardwired custom silicon logic as possible, and leaves everything else external. You should be able to achieve pretty incredible energy efficiency that way, using any number of unconventional logic schemes, as well as minimising headset weight. The main question is how much you can pre-calculate without knowing the fine details about how the user is oriented this millisecond.
We’ll see what the R2 looks like. As far as I can tell the R1 is just a bespoke arrangement of more conventional cores.
I’m not saying the price isn’t wild but people constantly complain about the cables. It’s one of the top listed complaints. There’s a reason the Quest line is so popular (relatively speaking. VR is still not doing great). It’s not just cost, it’s also the lack of a cable.
It’s too late for Apple to close off macOS (and they’ve tried), so I think the goggles are meant to replace it altogether with an inherently closed platform. I hope Apple ends up having to open that platform up as well before it’s too late.
Apple will “tear down that wall” as soon as consumers stop licking Apple’s boots.
Relying on individual consumer choices to change the direction of a multinational company to a direction that is clearly less profitable is laughably naive.
Yeah, there’s companies out there literally destroying the planet or causing deaths and consumers don’t care. They’re not gonna stop using their shiny rectangle over this
I’m not “relying” on that. I’m just pointing out the simple facts. The point is Apple will never “tear down that wall”, regardless of how many journalists ask them to, because it makes them too much money.
I don’t anticipate it, most consumers don’t take the time to be critical or try alternatives. :(
Which, if the next version of the goggles has a useful battery life, may be no time soon.
Goggles are an absurd joke and yet another example of greed.
They could have just connected that stupid wire that’s already there to your $5k MacBook and saved you thousands of dollars in processors while making the headset lighter and more comfortable but they had to cram it all into the headset so they could sell them for four thousand fucking dollars.
Jesus, MacBooks cost 5K? That’s ridiculous, I’d expect that for a nice gaming laptop.
It’s a good point. The only bespoke thing on there, as far as I can tell, is the R1 chip. I assume a cord with enough bandwidth could be found in order to have a more modular system. The MacBook end may or may not have the port capacity for that, though.
Maybe a bit of hyperbole there but they certainly can be. A fully upgraded Macbook Pro is ~$7k.
Yeah, I mean put that in the headset and leave the rest in the laptop. It’s the same chip.
If I was designing it, my first instinct would be to make a headset that renders fairly arbitrary surfaces over the environment using as much hardwired custom silicon logic as possible, and leaves everything else external. You should be able to achieve pretty incredible energy efficiency that way, using any number of unconventional logic schemes, as well as minimising headset weight. The main question is how much you can pre-calculate without knowing the fine details about how the user is oriented this millisecond.
We’ll see what the R2 looks like. As far as I can tell the R1 is just a bespoke arrangement of more conventional cores.
I’m not saying the price isn’t wild but people constantly complain about the cables. It’s one of the top listed complaints. There’s a reason the Quest line is so popular (relatively speaking. VR is still not doing great). It’s not just cost, it’s also the lack of a cable.
But it already has a cable…
spoiler
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It’s too late for Apple to close off macOS (and they’ve tried), so I think the goggles are meant to replace it altogether with an inherently closed platform. I hope Apple ends up having to open that platform up as well before it’s too late.