Games have got a lot more expensive to make these days. It’s never laziness, it’s money. Everything is money. And it costs money to hold up a game release, but you had to back in the day because you had no choice. Now you do have a choice, because you can keep working on a game long after you send it for mastering and certification.
Sure, you can argue that publishers should spend more money on testing and stop being “lazy” but that extra cost is getting passed on to you. It’s already obscene how expensive some games are to produce.
Games have got a lot more expensive to make these days. It’s never laziness, it’s money. Everything is money. And it costs money to hold up a game release, but you had to back in the day because you had no choice. Now you do have a choice, because you can keep working on a game long after you send it for mastering and certification.
Sure, you can argue that publishers should spend more money on testing and stop being “lazy” but that extra cost is getting passed on to you. It’s already obscene how expensive some games are to produce.