

problem with Epic is that they were with the wrong assumption
A lot of Epic was based on very cynical assumptions about who play games and why. Epic and Tim Sweeney see “gamers” as a monotype who spend money like water and have no loyalty to a brand or marketplace. It must be a shock to give away so much stuff and not buy and favor with the community.
Shareholders don’t understand that we have a few games we cherish and spend years playing. Epic never understood it’s audience and still seems to be missing the point.









To some, Japan is the scary island.