Isn’t MPC dead now?
Isn’t MPC dead now?
I believe Spotify did this back in the day in order to hide as much of their AB testing from Apple who is essentially a competitor due to iTunes.
Having much of the UI delivered via web also makes it easier to deploy updates as no software update is necessary.
Thanks!
That address is on the money. Bill should be funding local business in Africa directly for the most immediate impact in the region.
His current approach at best helps once the innovations become accessible.
I do agree with Gates in part that hunger is a production problem. Increasing supply lowers price, which would help with food accessibility. It’s not a silver bullet and has many blockers, like the issues mentioned in the address.
Do you have articles on Gates’ work causing harm on the food sector? I’d love to learn more.
He had some valid reasoning behind preventing an open source covid vaccine. Whether it was the right call is up for debate.
The most prominent reason that stuck in my mind was to ensure the vaccines were of high quality and made using proper equipment. This is reasonable as a bad one could’ve drastically reduced trust among the general population.
I work in an AI company. 99% of our tech relies on tried and true standard computer vision solutions instead of machine-learning based. It’s just that unreliable when production use requires pixel precision.
We might throw a gradient descent here or there, but not for any learning ops.
Pretty much. Doesn’t help that Firefox is the best browser for customizing your browsing experience. So all adblockers are very good on it.
Probably some summer trainee tasked with solving the Firefox + ublock Origin combo made an oopsie.
With all that said: fuck Google for even beginning their crusade against adblockers.
Love how you’re getting downvotes for pointing out the exact reason.
Diversion is often also a means to fund crime and terrorism when done at scale.
In some cases of diversion the product also gets altered by changing valuable content for cheaper ones. A good example of this would be medicine or liqour. Worst case is that the end user gets fake medicine.
Making your product affordable in a region also increases consumer safety as it will curb counterfeiting. In the case of phones this can lead to exploding batteries or electrocutions.
It’s probably US-bought goods they’re using to fire. Return customers are good for business.
I don’t think the game is particularly more difficult in terms of mechanics.
It just has more enemies that deal more damage per hit.
However, I’ve hardly got any extra hearts, but the game never 1-hit-kills you. So as long as you eat plenty of food, you’ll always be okay.
Enemies can be very spongey if you don’t engage in the fusing mechanic. I’ve found crowd control weapons to be the best. Topaz, opal, ruby and all those are great. Combine them for bonus elemental damage. Freeze this biggest baddie and kill the fodder with some generic spear you made.
The cynic in me says nothing significant enough changed.
Not all Unity devs are small. Especially the ones Unity is prominently targeting this for. A good example is Niantic. They made 650 million in revenue last year.
Unity has a market share of 75% in mobile. Many major mobile titles with hundreds of millions in revenue are Unity. Plus a vast number of big publisher funded “indies”, however the revenue to gain there is chump change in comparison. Ranging anywhere from 0-200k depending on annual sales and number of installs.
Unreal’s business model is taking 5% of your revenue, which is more than Unity’s new cap of 4%. Which only activates at 1 million in annual revenue.
One might argue even that small indies are not small if they reach 1 million in annual revenue. While not neglible, it’s still just 40 000 if you managed to get like 200 000 installs.
Obviously it’s understandable why devs would rally to the barricades. It’s their money to lose. Unity’s value proposition is in how much development time they save. Which is often than not worth a lot more than 40 000 dollars given the amount of time it takes to develop an engine.
I think Unity also offers a wide array of added value services compared to Unreal in the form of easy-to-implement IAP and ads. Both are the cancer of mobile games, but also the de facto business model on the platform.
Their initial plan was poorly communicated and shit, but the adjustment is fair.
They broke up a couple of months back. Something must have happened.
Agreed. We’ve been safe from all the bullshit here. Looks like those days might soon be over.
r/tekken is sorely missed. Same applies for r/starcraft. I guess there is a com for StarCraft, but it seems quite dead.
I agree. There should be good laws already in place for this. Defamation should do it.
A “technically gifted teenager” is someone with an attention span longer than 5 minutes and a computer with a decent GPU. While definitely a scarce resource, not super scarce.
Running stable diffusion locally is getting easier and easier. Took me about 15 mins last time. I just followed the readme. It won’t be long until it’s just a one-click setup and everyone can do it.