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Cake day: June 28th, 2023

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  • I’m shooting for a combination of the 2 kind of. Think spaced out hexes with montages linking them together. It’s the transition between the 2 that I’m having a hard time with. Maybe looking at games like Fellowship that really specialize in this sort of gameplay for inspiration could be helpful!



  • The campaign and system are all about traveling though dangerous lands from point to point, exploring along the way and staying alive. I think maybe though I’ve put too much emphasis on the points if interest and not enough thought into the travel in between. Possibly this is because there’s built-in pressure to do this as quickly (and sure, safely) as possible, so I never really thought about them actually doing things when they don’t need to slow down and fight/explore.

    Hmm … Maybe doing the “who’s scouting” and prompts like that can be a good lead in and out of these obstacles where things speed up and slow down!