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Joined 1 year ago
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Cake day: June 9th, 2023

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  • I get your concern (this is the first time I’m hearing about it and oof). I would however point out that the core of transhumanism is the idea that we should have the freedom to modify our own bodies however we want. This is how I’ve always heard it used and how I’m going to keep using it.

    I do understand where those people are coming from, though. If you have the technology to e.g. eliminate sickle cell anemia and choose not to do it, that’s as much eugenics as choosing to do so. I don’t know how to square that with individual liberty. Having parents decide is…not necessarily a great solution. Having society decide is also not a good solution, but probably the one we’ll have to end up doing.









  • It strikes me that this could be quite useful when used proactively.

    E.g. - Player Character Byrnwolf just got a crit on the Bandit Lord with his Greataxe. Queue the GM: “How comfortable would everybody be with a description of Byrnwolf splitting this guy in half?” All the players tap red, yellow, or green in response, and the GM can moderate from there.

    It would be good at providing ongoing feedback for the GM to guide their style over time.




  • I love the idea of the danger just being…plants. Invasive species? Although it’s really the humans that are invasive. Sure, there’s a BBEG to defeat, but the problem is much more n existential one of, “The climate is changing and we’ll lose our home and livelihoods” rather than, ‘evil monster over there’.








  • Mass Effect 2 and 3 are up there with some of the best shooters I’ve played. It’s just so smooth. And the weight/CDR system is incredibly simple yet impactful. I’ve played through 3 several times. Yes, the story beats weren’t always great. Still fun.

    EDIT: Since we’re posting favorite builds: Sentinel gang. What’s that, I have access to literally everything you need to beat any enemy? Yes please.