Another one I really like is : your players never miss, sometimes their opponents or circumstances make things harder though.
Examples:
Granted, this works in games where the player characters are presupposed heroic and competent, wouldn’t use it in Dark Heresy or Cal of Cthulhu, probably
My top two rules lf GMing:.
Spend the most time on what your players find interesting and skip over the parts they don’t enjoy. Let the story follow the former and avoid the latter.
The easiest way to know what your players enjoy or want more of is by asking them!
It’s my go-to system both for new to role-playing players and for “I didn’t know I was game mastering anything five minutes ago, but here we are”.
It’s fast, simple and easy to learn as you go, generally the only problems I run into with Fate Accelerated are one of three kinds:
Have to deprogram D&D players from “I attack” into “Well, I want to save the prince but the ugly elf is in the way, so I guess I’ll try and shove hime away with my shield to get to him”
Too simple for long-term campaigns (solved by using Fate Core instead)
Sometimes there is a more specific game that does what you want but better (Blades in the Dark for heists, for example). Not a huge issue, though.
Particularly, Fate (be it Core, Condensed or Accelerated) works very well for my style of gming, which has two particularities:
I improvise heavily, building the world as I go.
I like weird and interesting settings. My latest campaign has a bunch of office workers stopping a Cthulhu Cult by time- traveling to prehistoric hunter-gatherer times.
As far as I’m concerned Fate is firmly in my top three RPGs that I like and recommend (the other two being Pathfinder 2e and Genesys).
Hope this helps!
Why is the correct choice Chaotic Neutral? 🤣