Wow, that is a substantial update! Looks good!
Caw caw
Wow, that is a substantial update! Looks good!
As a general rule, at least in my experience, players don’t read. Unless they request a pdf, I wouldn’t bother.
Personally, I would bring it up in Session 0 without getting too specific, just the big changes you plan to impose. Then warning players if they make character build choices that would be impacted that you’re not going to use RAW.
I suppose I see it as a flaw because it generally goes underutilized. It’s a cool mechanic, but only 1/3rd of it gets any regular use.
Thanks, you make some good points.
Upon reflection, I do tend to approach the game with more combat than it’s designed for as my players love combat. And the general lack of dex and wil/cha attacks from sample foes in the various games just exacerbates the issue for me.
I like the Wil damage from casting spells in Mausritter. (If I remember correctly, Into the Dungeon: Revived does it as well.) It makes casting more high-stakes, which is something I love in a game. To me, magic should be scary, even to the one weilding it.
“Merge finances” aka combine the family jewels.