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No they are wifi controlled
No they are wifi controlled
It kinda understands context.
An image generator makes an image of static similar to like a TV does with bad signal. The Ai looks atthe static and sees shapes in it. The prompt influences what it’s trying to “see”. It starts filling in the static to a full image, it does this in steps, more steps generally means a better quality image.
Also to say a LLM is a Large Language Model and is different from an image generator, though the proccess for them is very similar.
To answer for anyone wants to know.
The insurance generally doesn’t kick in unless its 100k plus. It is “planned” for that a certain amount of theft and such will happen,
As for getting sued, meh, merchant rights protect doing reasonable things. Issue comes up when someone “thinks” someone stole and does shit without thinking. Generally All the stores don’t want to have any type of liability with anyone getting hurt so no touching and/or heavy interacting is in policy
Moving to block somebody’s path That I would agree with on being an escalation.
I have seen a lot of times by just there being a few people around giving the we know and we can see you can make someone ditch all the stuff and (some times) cuss out everyone as they leave.
I will admit that I would not advise the technique when it looks like someone is going to be very bold and just walk out with items “clearly” stealing (the cable on it still) and the OP story kinda shows why
Then again anytime I am around a shoplifter doing something like that being very aware of how they are moving or doing is important. Ill do my job but fuck getting hurt for the stuff, nothing in any store is worth it.
Ish on the deter by being there. I can’t speak for all companies but the major one I work for would have you act as just a visible deterance by just standing there. The grabbing the cable and stuff would be what would be “to far”
Still slippery even legal. It can stay in the system for a bit so someone working “high” is a factor
It would solve so many problems though just have it legal and controled
It probably links to it being illigal at the federal level still so ada would have to be sly about it.
Got to think about those poor business if they have to pay a nickel more for labor they would be broke
Joking aside, minuim wage is a hot issue. One side fully believes that minuim wage is in fact a bad thing and shouldn’t exist. So for them putting a bill out that auto raises it would be counter productive to their interests business being able to hire with supply demand
More then Likely the overall average is hitting that. not really going to argue that. I have been at and looked at metrics for individual stores that have been 4.2,4.5, and one that was a 6% (their was a bit of restructuring that happened after that). I will state that those percentages were lost item numbers that could be accounted with other things other then theft.
The store thats in a “nicer” area and the one that has is in a really bad 1 can even out so the number is low. but the bad store can have really high numbers, numbers that can be worse as it goes through. Also keep in mind that the overall theft % has stayed “constant” by the link you gave, and thats with the annoying glass cases and other such being used to try to lower shrink. better measures are needed as time passes. A case an area cost 6k to order for the area I was in, and the store chose to put it there. or the ones that are paying for off duty officers to help. If they didnt work the stores wouldnt use them (and yes that does happen, a security set for a store got canceled because the numbers didnt change after 5 months)
I would rate it as a concern. Probably not “HUGE” concern but it is impacting thing.
I work loss prevention, so I have a slight bias. But I also see how often and to the volume that it is. There are individuals I have helped with that are linked to 6 digit worth of stuff (and then of course money theft but that’s a different ball game).
Yes if a company has 30,000,000 in sales, theft seems less a problem until it gets multipld out hundreds of times a 1,500,000 of saleable items being stolen can and is something that happens with the current security stuff. And while that is 1/20 the of the sales that 30 mill is before paying for the product, utilities and salary.
Profit is still there but it is getting harder to hold that profit and new ways to loose/new scams pop up all the time
The problem Is real but this solution seems very bs
Add in an extra twist. Hopefully if the sickos are at least happy with AI stuff they won’t need “real”
Sadly, a lot of it does evolve from wanting to “watch” to wanting to do
To add on what others of said.
Part of its being able to stick it anywhere and a lot of things are built with the human body/arms in mind (not boxes obviously).
Do something stupid simple like getting grocery carts, it can have a hand that would be good enough or build a special gripper/mover that can have problems if some things change
The framework helps the GM be able to do so, its another tool.
I mainly say that in such a way that if a character is thought to be a pusher the player would know that to push I have to be this close and cant push something thats x times bigger (or some other thing). A GM can (and should) adjust and change things if it would make it more fun for the table but the framework helps understand the world better. for some parts the GM is not directing but explaining what happened.
I push the rock off the edge of the cliff, bar something else, it should fall. The GM at that point is giving the results of that action, what is the result? the GM could simply say that it fell and hurt someone it landed on nearly killing them. the issue comes when the same situation comes up and the GM does something different because they think it should do differently (a different GM more then likely ) this breaks flow if things are different. (assuming all things are the same in both situations for simplicity of course). The Frame work put that a rock fall would deal X amount for how far it fell and the players would have the knowledge (while it would be slightly meta, it would be a “world” known if the rock would deal less damage then the pointy sword XP )
That’s what I meant by balance across areas, expectations are known on what some cause and effects are. Frameworks are great ways to help guide things through HOWEVER, a giving framework/gamesystem is not perfect nor a fit all for all game types and tables. A Group also shouldn’t need to “go into the weeds” constantly (or at all during a session), something made on the fly or close enough is good to keep things moving.
I mean, pen&paper RPGs aren’t a players vs GM game, but instead the GM plays together with the players to create an interesting experience where everyone has fun.
Full Agree, but the next part is that the Framework helps the GM do the balancing
Depends on the game the group likes. More narrative driven game it can conflict and have issues
However, there is something nice about knowing a balanced way to do x or y across the board and at different tables.
A good gm should be able to make a note of something or make a quick call especially in pf2e case were generic difficulty dc per level is given
Cats the biggest issue is it sleeping on the child’s head and suffocating. Otherwise most cats are more likely to run if the kid did something exception being a scare scratch result
The instance can control it and another instance can create a “competition” of the same instance. Diffrent mods for each and not being locked to 1 type.
Though hopefully we get something similar to supper communities that are multiple of the same under 1 listing
It’s a different dev then others.
Its a side story were you can romance the companions your with, n the main story little to no impact
Probably different models for different sets. The set I work with are purely wifi. They have a light on them to blink is the only extra thing they do
IR on them does sound stupid though, in a store environment that can be blocked rather easily