German, Dad, GM , Mini Painter, 3D Printer, dysfunctional gifted kid - he/him

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Joined 1 year ago
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Cake day: June 12th, 2023

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  • In our group everyone brings snacks. Then we have way too many snacks. We store snacks and they last for another session or two. Then one session we are out and noone brought snacks so we run without snacks. The next time everyone brings snacks and we have too many again. Rinse and repeat.

    We call it the ebb and flow of the RPG snackage.


  • RQG@lemmy.worldtorpg@ttrpg.networkHow was your 2023 RPG season?
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    7 months ago

    I GMed the second year of our DnD 5e campaign which runs every other week. We went through the official modules Waterdeep Dragonheist and then on to Dungeon of the Mad Mage. We are currently at the final battle of the 4th level of the dungeon. The heroes will be level 8 after the battle. It’s just such a nice group and I am happy we manage to play for so long without any major breaks.

    In my second group which is every other week alternating with the first one we had the GM drop out after a little over half a year mid campaign. I offered to run Pathfinder 2e for the first time and it went great. The party is level 5 now and close to the end of the small campaign I prepared. Maybe 2 or 3 more sessions to wrap up. I made up the campaign myself but set it in the world of Golarion. GMing Pathfinder was a blast and I highly prefer it over dnd now. It’ll be my go to system once the mad mage campaign ends which might well be another 2 years. After my Pathfinder campaign ends another player will GM Storm King’s Thunder which we already got characters for and began to play when I couldn’t make prep work in time since GMing 2 groups is a lot for my schedule.

    Lastly I began offering beginner one shots in Pathfinder 2e in my flgs and it’s been absolutely awesome. People routinely buy PF books right there at the store after the session ends which is probably the biggest compliment. The beginner box is great for that.

    I’m working on a proper dnd 5e beginner adventure similar to the Pathfinder box since the dnd sets aren’t really beginner friendly at all nor do they have proper matirials at the ready.

    All in all I had a fantastic RPG year. I hope things can keep going like this in the future.







  • RQG@lemmy.worldtoTTRPGs@lemmy.blahaj.zoneMCDM RPG
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    7 months ago

    I think a new system wants people to leave their current game which they love and play for the things their current system does well it. So it has to either offer something new it does, or something it does better than the alternatives. And because changing systems is usually not easy as you have to relearn lots of rules and also convince your group to do the same.

    So a new system doesn’t only have to offer something new and/or better. It as to be so much better that it makes the effort of changing systems worth it.

    And for my local groups it simply didn’t. I don’t think anyone thinks it’s bad. Just not good or different enough from what they tried to give it a go.


  • RQG@lemmy.worldtoTTRPGs@lemmy.blahaj.zoneMCDM RPG
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    7 months ago

    I agree it absolutely isn’t a good comparison. But the main response when I brought told my friends and local players about how Matt Colville and his company are making an RPG, they said ‘another youtuber RPG? Well daggerheart was pretty meh, I hope this is better.’ or ‘We’ll if the crit role system didn’t stick I don’t know if this will.’ and similar answers. So I thought I’d bring it up preemptively. Matt Mercer also had a series of GM tips videos if I remember correctly. So maybe that’s where people draw the comparison? Idk.


  • RQG@lemmy.worldtoTTRPGs@lemmy.blahaj.zoneMCDM RPG
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    7 months ago

    I’m excited to see where it’s going and I am certain it will be a great game for what it’s trying to accomplish. Actual proper heroic fantasy with cinematic gameplay. What will do the game well is the lack of baggage and tradition as well as the absolutely huge amount of testing from community but also in house testers. I like what they have shown so far and I am sure I’ll run it eventually.

    On top of that the development is open and the game will have an open license. I really hope there will be a large community for it once it’s done.

    I’ll check it out once it is finished and released. While I’m not interested in running sessions of a playtest version myself I will eventually get the books when it is fully out.

    What critical role has shown to me and at least around my local community, is that popular content creators putting out a game isn’t enough. The crit role game systems weren’t all that unique and well designed from what I have seen. They work but I’m not sure what they are trying to accomplish that hasn’t been done better. Therefore after initial interest nobody around here stuck with the systems at all. But I think the mcdm RPG will have a solid foundation and might actually stick around. It does something I haven’t seen much and does it better and more focused than I have seen so far.

    I’d be curious if anyone around here has played the playtest yet and got some insights?