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Joined 1 year ago
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Cake day: June 24th, 2023

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  • Game: Scion

    A Scion of Odin, my concept is that when Odin gouged out his eye at Well of Urd at the base of Yggdrasil and tossed said eye in, he inadvertently created something new.

    The droplets of blood and the eye were infused by the waters and bled into the roots of Yggdrasil. The most resilient among them trickled into the other realms. My character ultimately arrived in Midgard, in Venice Beach. Little more than a sentient blob of blood with a lone eye contained inside, he fed on smaller creatures and grew in the darkness.

    Discovered by a bunch of surfers, he was taken in as a pet. He grew big and strong enough to take a form, amalgamating the looks of the other surfers into a new form entirely. At the start of his adventure he is called Grom, short for Grommet. He lives as a surfer bum, begging food and a few bucks off of people and living in an abandoned building by the beach. So long as he has the waves and his friends, he has everything he needs.

    That is, until the arrival of a one-eyed young man who tries to kill him and cut his eye out. Grom wins the scuffle, coming out barely injured. It is only then that Odin comes to visit him, pleased at his victory. He forewarns Grom that because he has Odin’s other eye, others like him will be coming to try to claim that eye.

    Grom is very physically adept, with points mostly put into Str, Dex, and Con. He’ll also have Appearance and Wisdom as backup stats. In the party he is the reluctant hero, wanting nothing more than to hang with his friends, but understanding that he must undergo this trial before he can live in peace again.




  • So far I’ve discovered in this thread:

    -People don’t like traditional fantasy that takes itself seriously.
    -People don’t like lighthearted fantasy that plays with the themes.
    -People don’t like hard magical systems.
    -People don’t like soft magical systems.
    -People don’t like dragons being involved.
    -People don’t like an absence of dragons.
    -People don’t like character archetypes.
    -People don’t like counterarchetypes.
    -People don’t like when characters speak an understandable language.
    -People don’t like characters meeting each other in common social meeting areas.

    All good here? Great.

    Just write whatever the fuck you want. There’s always an audience.




  • You can enjoy it, but you’re insane if you don’t see a marked drop in quality from installation to installation in terms of map design, content, sound design and more. How many times are they going to reuse Mega Evolution with a new coat of paint instead of just keeping it already working?

    Why do they prevent you from transferring Pokemon into newer generations? It’s not because they don’t have the space for the information. They’re saving money by not having to spend dev hours remodeling all the older Pokemon to fit the new art style or graphic threshold.

    All in all, given the profits, they could put a lot more effort into making the experience more fun.

    Here’s a decent breakdown of the issues between generations: (Warning: The presentation leaves something to be desired but the crux of the argument is sound.)

    https://youtu.be/VXU6frnD9WA?si=PietbldeiCzevPml