

To be fair, the character designers for Highguard cooked way harder than the character designers for Concord.
Highguard’s roster has good color separation, decent color palette, and strong silhouette design, making the character designs more appealing.
Concord had issue with each of these. Poor color palette, sometimes non-existent color separation, and silhouettes that were decent on some characters but too similar between other chracters. Concord’s character designers also mistook being able to use texture variation in place of color separation, and that only really works very close up, as far away the texture goes away and its just a fast blob of the same colored pixels. Unfortunately, Concord’s characters were very unappealing, and they required entire redesigns to correct them. Essentially, it was too much work to try to recover, and would have made more sense to completely start over.
Highguard is a lot better off then Concord, even if it needs more work to improve. And I doubt we will ever see as monumental a disaster as Concord ever again.


Anything will get less fun the more often you do it. This is more of an issue when a genre becomes popular and everyone tries to capitalize on this.