• 0 Posts
  • 461 Comments
Joined 3 years ago
cake
Cake day: June 15th, 2023

help-circle
  • Yes, they are more or less the same console by a different name.

    Outside of a few extra features the Famicom provided, such as extra sound channels, the baseline console was more or less the same as the NES, and games had essentially the same visual appearance, with similar but different sound. Also some games allowed you to save your progress whereas the NES port may not have had that feature, such as Metroid.

    The two are not different enough to really call them different consoles. Its kinda like a base model car, and one trim level up (but not so high like a sport package, just like an appearance package or leather seats only or something).


  • Okay look, as much as I hate Nu-Marathon and NeoBungie, it was only a few in-game (most likely placeholder) textures in a beta build of the game. Anyone trying to claim the entire game was stolen has no idea what they are talking about. It’s wrong that it happened but in the bigger picture, it’s a very minor issue compared to other things with other games.

    As a side note, and as an artist myself: Artists do not “own” an art style. Marathon’s art style is not stolen. Brutalism in graphic design existed since the late 1990s. Monet doesn’t “own” impressionism, Dali doesn’t “own” surrealism, Warhol doesn’t “own” pop-art. They never have. Anime and manga have been using that art style in their design and marketing for a very long time. Anime being a pretty big influence on Bungie during the time they were making old Marathon, Halo CE, and most obviously, Oni.


  • To be fair, in driving games, you dont really want to be changing a whole lot about the driving model once everyone agrees its perfect. Good driving mechanics are always good, and bad driving mechanics are always bad. The only thing worse than bas driving mechanics is when the previous game had perfectly fun driving physics and the next game changes it, making it objectively worse.

    Which happened to Need for Speed. A fun arcade racer with predictable physics, Underground 2 had perfected the driving model Black Box had made. Slidey enough to make entering a drift feel easy and controllable, but still predictable enough to master over time. Then in Most Wanted they changed the driving model and added insane amounts of grip for some reason, making the driving model feel more like Mario Kart. Then every game after that one got progressively worse, until we land at the absolute bottom of the barrel games made by Criterion, who make all their driving models feel like they came from a mobile game with tilt controls. Like Unbound.

    I dont believe a driving game with good and fun driving mechanics needs to really change anything other than the map, music, and adding cars for subsequent games.







  • The lyrics are designed to evoke a feeling, but not confuse the player with actual lyrics they might understand (especially if the song is playing while characters are talking in-game).

    To do this, the songwriter just created nonsense words that made the sound they wanted, and later on called it Chaos Language. That way they only had to record the song once for all localizations. Its not a real language though, because it doesn’t have any grammar rules or anything.

    They did sing some songs in multiple real languages though, which typically play during the end credits.



  • RightHandOfIkaros@lemmy.worldtoGames@lemmy.worldNier Automata
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    2
    ·
    5 days ago

    I don’t consider them tedious, but I generally dont end up doing all the side content, I just played the game and occasionally did the side quests between main story quests, so I wouldn’t be able to give you a good assessment on that.

    For whatever reason eBay prices on the game have spiked dramatically, but you used to be able to get the game disk for Xbox 360 for like, $10. Its backwards compatible.

    You could also just download and emulate the PS3 copy of NieR Gestalt for free if you are concerned about not liking it and buy the game later if you do.








  • Here is my Quality Slop list (I only like them because they are good):

    • The Legend of Zelda: Ocarina of Time
    • Metal Gear Solid
    • NieR Gestalt
    • Test Drive Unlimited 2
    • Halo Combat Evolved
    • Dark Souls
    • The Elder Scrolls III: Morrowind
    • Half-Life: Opposing Force
    • Danganronpa 2: Goodbye Despair
    • Silent Hill 2 (the original, not the remake)
    • Super Metroid
    • Need for Speed Underground 2
    • Shenmue 1, 2, and 3 (Shenmue 3 is probably the worst game on this list, but its still pretty good regardless)
    • Star Wars: Knights of the Old Republic 1 & 2
    • Age of Empires II
    • Command & Conquer: Generals - Zero Hour
    • Policenauts
    • Panzer Dragoon Orta

    Each of these have contributed to my high bar of expected quality for games. Most of these games were made on a very tight budget and schedule, with pretty harsh hardware limitations, usually with a small team of less than 100 people, and are the greatest games of all time. Modern game studios have no excuses for the awful quality they launch games in today with more time, money, more people on the dev team, and lack of hardware limitations.