

I feel like this is a good argument for drm-free games and stores like GOG. Not that you as a consumer can always choose that, as many games don’t offer that option, but for the ones that do, there’s less barriers towards playing it in the future or in environments where it’s not originally intended.
There is steamcmd, an official command-line tool— I’ve only used it for game servers, and I don’t know if it includes the Steam runtime/resources, but I know it lets you download games.
You could look at Goldberg Emulator too. I know it’s used often for piracy, but idk about its legality on its own.





This is about micro-transactions specifically. Tim Fortnite is arguing that games sold on Steam should be able to offer in-game purchases with payment options outside of Steam.
It’s very similar to Epic Games v. Apple, where Apple had required in-app purchases for iOS apps, notably Fortnite, to be handled through their app-store so they get a cut.
One big difference that I see here: On PC, a developer isn’t required to use Steam to distribute software. Players often prefer Steam because Valve has made Steam a great option and has lots of good-will with players. Still, Steam does dominate a massive portion of the PC market.
And a 30% cut is high. Especially for smaller games with less financial resources. As a developer, that’s a trade-off you’d have to choose. I think it’d be best to offer the game on multiple platforms.
For Steam-bought games, I think having an option to pay off-platform would be fair, but I think the option needs to remain available through Steam too. For many games, I don’t want to give my payment details to yet another developer, company or third-party.