I’ve been playing a lot of Mechwarrior Online and Mechwarrior 5: Mercenaries recently, but Singleplayer Tarkov just released their 4.0 update/overhaul so I’m starting that as well.
I’m Sol.Orion on SJW, but I’ll likely not use that account anymore.
I’ve been playing a lot of Mechwarrior Online and Mechwarrior 5: Mercenaries recently, but Singleplayer Tarkov just released their 4.0 update/overhaul so I’m starting that as well.
Tbf, you can weaponize a lot of methods of FTL in a pinch.
In Mass Effect their guns literally work on the same fundamentals as their FTL, just scaled down.
40k’s Warp… well, it’s where Psykers get their power from so every space wizard is kinda weaponizing FTL at all times if you squint. The warp itself doesn’t need weaponizing, but you probably could.
Stargates just sort of… disintegrate things that are in the way when they open. I can’t remember an instance of them weaponizing that, but I’d be shocked if it never happens.
Early versions of Stellaris had something similar, but reduced in scale- it’s a 4X grand strategy where you’re basically controlling a spacefaring species you create, if you’re not familiar with it.
They did away with multiple FTL systems at some point, but early on in the games lifespan when creating your species you’d pick between hyperdrives, wormholes, or warp iirc.
Hyperdrives were basically Star Wars style space travel- predetermined FTL ‘roads’ in space that you can travel along.
Warp was ‘the ship teleports from where it is to where it’s going’.
Wormhole was the most interesting one to me, because it used giant ‘hubs’ you’d need to build in space to… well, make a wormhole from the hub to wherever the ships were trying to go. The downsides were that you had to build hubs and they were expensive, and you could only actually leave from the hub itself which had a limit on how many wormholes it could make. The upside was that it had dramatically better range than the other FTL options so you could build one on the borders of an enemy and then basically show up wherever you wanted.
deploy a huge solar sail and wait two weeks to charge the capacitors.
The one exception are JumpShips (usually WarShips) with Lithium-Fusion batteries, which allow for a second jump without the recharge time. Those are functionally extinct in the Inner Sphere outside of Comstar, though.
Halo’s Slipspace has always been my favorite. It’s another dimension where instead of being able to move in four directions, things can move in eleven. This results in travel being faster there than in normal space.
The fun part is that the UNSC and the main antagonists- the Covenant- use the exact same method of FTL travel. The Covenant are just dramatically better at it, to the point of UNSC ships that attempt to run away from the Covenant via slipspace sometimes having the Covenant fleet they were fleeing already there and waiting on them.
Not parody, but still amusing.
You’ve discovered ludonarrative dissonance!
I’ve always thought it was funny how fast she goes from crying over a deer she had to kill to remorseless murdering machine.
Using swarm rules from PF1E for bears is actually a nightmare scenario that I need to use someday. Beears?
FMHY definitely updates as well. That site is much more streaming focused, though, so definitely useful.
https://fmhy.pages.dev/ just link them here instead.
Oooooh, as someone that loves OSRS but finds it to be a bit too much of a time sink I’m very very intrigued. Thanks for bringing that to my attention.