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Cake day: February 27th, 2025

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  • That comment is just my opinion (hence the “imo”), cause most of the reviews will just say that the story is meh without explaining why it’s meh. People aren’t pissed about the contradiction between the gameplay loop and the story.

    And imo it’s perfectly fine if you’re viewing it through the lens of “it’s just a game in a fictional setting that happens to have a relatable message,” or simply an “idk is there even a story?” Most people play MH, and honestly just a lot of games, with that mindset, so just cause people never really cared over all the old titles, it doesn’t mean that it’s acceptable: it’s just ignored. Now, I don’t really take issue with that (I’m typically a bit of a lore buff) or the contradiction itself: it’s fictional, do what you want, even if it doesn’t make sense or even contradictory; but I do wonder what Capcom’s intention is, spending all that money and time to create some kind of story. I mean, there are so many other settings they could choose, but they went with this.


  • I see a whole bunch of low effort negative reviews from Chinese players that seem to be hating on Capcom. Not sure if something triggered that.

    But there are also a lot of player concerns that have basically just surfaced with about 4 months into the life of the game:

    • bad performance and optimization continues to plague the game
    • constant crashes for a lot of people
    • too little content, and people really don’t seem to like the slow release of new contents, and wonder why aren’t they just putting em all out at once (though many big titles are trying to go for a cadenced content release cycle to keep people interested in the game, and it’s always a bit of a debate on whether that’s good or not)
    • story is too low effort (but MH has never really been a story-centric game; and imo the story in Wilds seem to contradict with the gameplay itself: talks about the cycle of life and the ecosystem around it, but here we are just hunting everything down)
    • the monsters are too easy
    • older players of the MH series find that the game has made itself too easy and not punishing enough: rare items are easy to get so there’s no satisfaction to be found there, builds are too shallow, etc

  • Oh I’ve heard of this, but for a different country:

    https://en.wikipedia.org/wiki/Twelfth_Malaysia_Plan (for years 2021-2025) https://en.wikipedia.org/wiki/Eleventh_Malaysia_Plan https://en.wikipedia.org/wiki/Tenth_Malaysia_Plan And you can find older ones from there. The first one started in 1966, just about 10 years after Malaysia’s independence: https://en.wikipedia.org/wiki/First_Malaysia_Plan

    There’s also a 13th plan in the making from various news sources in Malaysia, for the next 5 years from 2026.

    Most of these plans have some amount of controversy that come with them.

    • In the first plan, they’ve been happy to even support the US in the Vietnam War, in order to get some money out from the US for economic development. It was a rather unpopular move, but here we can already see how Malaysia chooses to play in the international scene, which generally continues even today.
    • Throughout many of the plans, there are sections that clearly give preference to the Malay race and the indigenous people, typically grouped under the term bumiputra; though this sort of affirmative action is actually enshrined in Malaysia’s constitution as https://en.wikipedia.org/wiki/Article_153_of_the_Constitution_of_Malaysia; and from the word of mouth passed through generations of the Malaysian Chinese, there’s a strong belief that the ancestors of the Chinese and Indians there made this concession so that their people may stay in Malaysia, as many of them left their home countries due to strong push factors back home, and they aren’t welcomed back either.
    • If you’re wondering what other sorts of preferential treatment have they given to the Bumiputras over the years: a percentage of enrolment in universities, a percentage of employment in sufficiently large enterprises (from somewhere medium and up I believe), and attempts at essentially emboldening rich Malays to own even more of Malaysia’s wealth in terms of percentage (there’s a common theme where previous governments will use the word Bumiputras when they really mean the Malay people, almost as if it’s a useful facade or shield against criticisms from non-Bumiputras and sometimes even foreigners; the indigenous people are fractured and generally don’t care about Malaysian politics).

    Whether these plans are inspired by Soviet Union plans, I don’t know, as no one seems to talk about that. The Malaysian government’s approach to international relationships has never really changed throughout the years, despite changing governments recently: they will deal with the country regardless of whichever side of the power struggle they’re in, be it the US, Europe, Soviets, Russian, and today, China, as long as they would throw money at it without seemingly hurting the country, as well as other Islamic countries. So there’s a good chance that these 5-year Malaysian Plans are very much inspired by the Soviets.