• 4 Posts
  • 121 Comments
Joined 2 years ago
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Cake day: June 16th, 2023

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  • I feel like the deployment shouldn’t be too difficult. I have the game Street Fighter 6 on steam, and there is an option in the steam menu for whether to download single player content or not. If you disable it, you can save about 20gb, and of course it is enabled by default. I feel like the exact same process could be used for the high end texture packs. Most users would just download everything by default, but if you are someone who cares about your disk space, you could just easily disable it. It would just be on the devs to implement it.









  • You are right that nvidia cards can do it for games using DLSS. Nvidia also has a version called RTX video that works for video. But are they could to be dedicating hardware for playback every single time a user requests to play a short? That is significantly different than just serving a file to the viewer. If they had all of these Nvidia cards laying around, they surely have better things that they could use them for. To be clear here, the ONLY thing I am taking issue with is a comment that it seems that youtube may be upscaling videos on the fly (as opposed to upscaling them once when they are uploaded, and then serving that file 1 million times). I’m simply saying that it makes a hell of a lot more sense any day of the week to upscale a file one time than to upscale it 1 million times.