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Cake day: September 3rd, 2023

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  • brsrklf@jlai.lutoNintendo@lemmy.worldNo continues in NSO SMB?
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    2 days ago

    Using joy-cons, it works for me. Are you sure you’re holding A? That is, whatever is mapped to NES A on your controller (the “jump” button).

    Edit : also, if I remember correctly that only brings you to the beginning of the world, not specific level. So if you were on 1-4, you’re still going to 1-1.



  • I’ve been replaying Dragon Quest Builders 2. The game isn’t voiced, most of dialogues are classic RPG text boxes that you can speed up and skip, BUT. There are special lines of dialogue that are “voices” in a character’s head.

    They are unskippable, and they’re like a dozen words each that stay on screen for about 20 seconds or more. Some of those dialogues have about 6-7 of those. It’s unbearable, and it’s genuinely the worst part of starting a game again. Hell, it was the worst part of doing it the first time, too.

    Somehow English localisation created this, in Japanese the messages go a lot faster. Though even those couldn’t be skipped, because… fuck you that’s why.










  • I did not read the full article, but the first advice is what I did, and I don’t regret it. I’ve been working in a public institution’s dev department for 3 years, after a dozen working as a contractor for big companies. It pays a fraction of what I could get elsewhere, but I got benefits I value way more than that.

    A lot less stress, concrete work on services that have immediate and beneficial impact on people, colleagues that don’t consider everyone else is competition, and somewhat flexible hours with generous annual leave.

    I am not sure that kind of job is available everywhere, so I got “lucky” I found this, I guess. But it’s not like I had to fight for it either. Our team had vacant positions for years because nobody was replying to the job offers. And I just had my contract renewed. I was the only candidate.



  • It’s not a very notable thing, and we don’t see who the hands belong to, but it just seems like what they went for IMO.

    Cadence of Hyrule is pretty good, more forgiving and more of a connected map with item-based puzzles compared to Crypt of the Necrodancer. The map is reordered between games, but it’s mostly designed rather than fully procedural. It’s fun.

    It borrows heavily from a Link to the Past visually, but has references to many episodes. You’ve got enemies from Breath of the Wild, Gerudo, Goron, even a full Majora’s Mask inspired DLC.


  • I am more familiar with Forza Horizon, which is my own comparison point, but, yeah. It’s like they missed why those were fun.

    Also, those button missions. They’re slow to set up, they interrupt the flow of driving, they’re mostly easy enough you can still beat them while messing up completely and they don’t incentivize breaking records.

    Compare that to speed traps and danger signs in Horizon. You see them, you speed through them, you do stupid shit. No pause, no slow as hell camera move showing you the obvious thing you’re supposed to do. It’s all organic.


  • Regarding Order of Ecclesia, it’s even less connected than Portrait of Ruin, which at least has a central hub. Only the very last part opens up a bit but it’s not a big area. The rest is almost completely linear and made of separate, small levels, featuring a bit of backtracking for specific quests. Calling it a metroidvania is almost a stretch at this point.

    It is pretty good though and I liked it a lot. It almost feels like the missing link between classicvanias and metroidvanias, especially in hard mode.


  • Until then it wasn’t a thing, but 8 is a precedent for new DLC tracks. The original had a great DLC with 4 extra cups of new circuits. Those are included in the Switch version. There is also the later pass that is made of recycled Mario Kart Tour content, but except maybe a couple, those are rather forgettable and disappointing.

    I am really not sure whether we can expect new tracks in World though. If they want them to work the same as the rest of the game, it would basically mean also designing a new landmass around them. It’s not impossible, but I assume it must be a lot of work.