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Joined 7 months ago
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Cake day: March 27th, 2024

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  • I mean it’s definitely an interesting read. I’m just not sure what to actually do with this information. The fundamental problem feels like a generally small bubble, and at times a specific disinterest in venturing outside of it. If anyone’s whole worldview is shaped entirely by their tiny rural hometown, it’s easy to understand why others with radically different backgrounds feel scary.

    But at the end of the day, it doesn’t feel like a good enough reason to drag the rest of the country through rigid christofacist moral dogmas and support the industries that prop up those small towns at the expense of the planet as a whole. But as long as those people aren’t interested in venturing outside their communities and meeting other different people, im not sure how to convince them of this.

    Maybe if the cost of living becomes too untenable in major cities and work from home continues in certain industries rural areas will see more growth and this will improve somewhat? Idk





  • Love all the monkey Island games, my sister and I played 3 together at the same pc when we were kids and it is a fond memory, have since played all the others.

    I remember reading a write up by the creator essentially saying that each game sort of reflected where the small team of developers were in their life at the time of each game, from the first game being young and ambitious to third being marriage themed and the most recent having child raising themes. I am paraphrasing badly but was neat insight either way.

    My only gripe about the game is that whenever I inevitably use lines from the game in my real life it’s exceedingly rare anyone has any idea what I am talking about










  • My somewhat controversial suggestion is outward. Low graphical intensity PC game, very open world, and some incredibly unique and polarizing design choices. If your favorite part of breath of the wild was world exploration and korok finding, you may love it! If you like quality of life features though, maybe not.

    Things like, you have a world map but no “you are here” marker so need to place yourself with landmarks. You need to drop your backpack to fight effectively and remember where you dropped it, the magic system is based on insomnia with the longer since you slept the more mana you have until you push it too far and just collapse. Really really weird game that I still think about all the time years later.