For additional content, you can accomplish ad blocking in a number of ways. The ones that immediately spring to mind:
- browser extension: most modern browsers have some extension framework available. I’ve been using ublock origin for a number of years with reasonable results
- VPN: some VPNs include ad blocking as a side benefit to their primary function. Nord doesn’t seem to block ads on all mobile apps or is at least inconsistent in my experience
- Network packet filter/PiHole: this has been on my to-do list for a while. Catches network traffic that looks like ads before it even reaches your device. Most involved and least portable
Haven’t actually played a session but having read through and trying the location generation process, I think it would be useful to make cards/handouts for all the archetype infos as well as the playbooks (especially if each player doesn’t have a copy of the book to reference). If you’re a more hands on keeper, you may also benefit from generating possible areas in advance so less work is needed on the fly. This is a bit counter to the game’s ethos of having players more actively shape the world but may help ease into the idea for groups that are used to more traditional ttrpgs