

It’s almost like OP had learned about AI impressions before hearing that impressions have been a thing for far longer than we’ve had AI to imitate voices. No judgement here, just fascinating.
It’s almost like OP had learned about AI impressions before hearing that impressions have been a thing for far longer than we’ve had AI to imitate voices. No judgement here, just fascinating.
Compilation is CPU bound and, depending on what language mostly single core per compilation unit (I.e. in LLVM that’s roughly per file, but incremental compilations will probably only touch a file or two at a time, so the highest benefit will be from higher single core clock speed, not higher core count). So you want to focus on higher clock speed CPUs.
Also, high speed disks (NVME or at least a regular SSD) gives you performance gains for larger codebases.
I think the main barriers are context length (useful context. GPT-4o has “128k context” but it’s mostly sensitive to the beginning and end of the context and blurry in the middle. This is consistent with other LLMs), and just data not really existing. How many large scale, well written, well maintained projects are really out there? Orders of magnitude less than there are examples of “how to split a string in bash” or “how to set up validation in spring boot”. We might “get there”, but it’ll take a whole lot of well written projects first, written by real humans, maybe with the help of AI here and there. Unless, that is, we build it with the ability to somehow learn and understand faster than humans.
People seem to disagree but I like this. This is AI code used responsibly. You’re using it to do more, without outsourcing all your work to it and you’re actively still trying to learn as you go. You may not be “good at coding” right now but with that mindset you’ll progress fast.
Not what I’d have expected. In my company it’s mostly higher ups (suits) pushing the stuff and workers begrudgingly implementing it.
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How high up in the corporate ladder are they?
As a former script kiddie myself I think it’s not much different from how I used to blindly copy and paste code snippets from tutorials. Well, environmental impact aside. Those who have the drive and genuine interest will actually come to learn things properly. Those who don’t should stay tf out of production code, it’s already bad enough. Which is why we genuinely shouldn’t let “vibe coding” be legitimized.
We declare children as dependents legally, don’t we?
Huh, I had never considered this solution to fizzbuzz to be honest. I usually go for string concatenation, or (i % 3 == 0 && i % 5 == 0), but yeah i % 15 == 0 is certainly a clever simplification
That’s hilarious, reminds me of this.
Nah I’m an innovator! I’ll just innovate a better chip that’ll never fail and software that has no bugs!
Proceeds to put Linux on a common SoC and load it with shoddy software from a low paid contractor.
At least the source wasn’t a Rick roll
dd if=/dev/null of=/dev/eng0
Oops!
Convert the PWD value to use backslashes, too, for extra cursedness.
What is this magical dictionary? I’m almost afraid to ask but, won’t just about any dictionary do just fine?
Not a lawyer, but I’ve had to deal with copyright before. If I’m not mistaken, the only thing the Smite devs could feasibly hold a copyright to is there specific expression of the characters - i.e. the unique visual design, the voice lines, the lore (assuming it’s not also just the lore from already existing public domain works), animations, etc., that’s the only time you’d be in trouble. With game mechanics it’s pretty dicey because I think you’d have a hard time finding a judge to actually rule that any company “owns” a game mechanic. But if you copy how the characters look, the art style, maybe even specific dialogue (which couldn’t be found as part of another public domain work) that’s when you could possibly have a claim.
But even still, you have to remember that copyright is not this “oh you’ve broken the law you’re a criminal now” type thing where once you’ve “infringed” it’s over. It’s typically handled first via informal means like contacting Steam/Epic/GOG/etc. and saying “hey we believe these guys have stolen our character.” They’ll have to convince the platforms first, and then the platforms will take it down to avoid liability. It’s only if the parties want to pursue it further will they have to take it to court and have a jury/judge rule on it. Copyright suits tend to be ruled on precedent rather than just the black-and-white letter of the law.
If that’s your concern I personally find ZeroTier a lot simpler to set up securely. You basically can’t expose things to the public internet through it because it doesn’t even require you to forward ports or anything.
And so the AI war rages on
You should give Claude Code a shot if you have a Claude subscription. I’d say this is where AI actually does a decent job: picking up human slack, under supervision, not replacing humans at anything. AI tools won’t suddenly be productive enough to employ, but I as a professional can use it to accelerate my own workflow. It’s actually where the risk of them taking jobs is real: for example, instead of 10 support people you can have 2 who just supervise the responses of an AI.
But of course, the Devil’s in the detail. The only reason this is cost effective is because of VC money subsidizing and hiding the real cost of running these models.