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Joined 1 year ago
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Cake day: July 29th, 2023

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  • If the internal sponsor of an idea get bored or loses support from colleagues, the project just halts.

    Yeah, i kind of agree with everything you’ve said, and history as i remember it kind of backs up what you’ve said about tf2.

    But I don’t agree that they don’t care about story and only do it for marketing. I think halflife’s episodes are all about an attempt at continuing that story.

    I think that the Cave and Glados bits of portal are a large part of what made those games (of course the gameplay loops are really tight there.

    I think the only way to know would to be an insider. I also don’t think it really matters, the games they make are good.


  • I do think you are right, they start out on gameplay; getting that inner game loop to be fun is primary (I kind of though that’s how most (non narrative) game studios worked though).

    they don’t make games to tell stories

    This was mostly what i was suggesting was incorrect. I also don’t think it’s a major part of marketing. I’m suggesting they don’t bother putting the work of story into something until that inner game loop is fun.

    TF2 was the result of experimentation with team based death match gameplay

    Didn’t they already know about team fortress? This seems off based on team fortress having already existed, same with wolfenstine enemy territory.


  • I’m not sure your theory stands up, they did all those comics around TF2. They hired those old man Murray dudes I thought just to work on narrative. They’ve gotten famous actors to do roles!

    I think saying halflife was never about story is just wrong.

    If you stripped dialog from portal you’d have a significantly worse game. Did you forget all the glados shit that came out after portal? Humor is a major part of those games which is all about dialog.


  • I’ve got seinheisser 598 that are quite good, but I understood seinheisser to have been bought and maybe quality went down. I also have byerdynamic 990s that I find uncomfortable for longer periods.

    I also have hifiman sundara that are (except for the cable) far and above the best headphones I’ve ever had both in comfort and sound.

    There’s a person on the bapcsales Canada reddit called lifelongcaboose who seems to really know their headphones that recommended them






  • I’m very lazy so I’d probably start by looking at filters on those sites, if i really wanted to tackle this with programming, i’d:

    see if there’s an api, or rss feed for these sites, if so i’d pull that down with a cron job and do filtering locally with probably regex.

    if not i’d scrape the html and pull out the relevant links with whatever the latest html parser is for the language i use (i.e. it used to be beautiful soup for python, but there’s i think a new better one).

    but as i said i’m rather lazy, and haven’t been on the prowl for jobs for some time.








  • I hear this quite a bit, and think there’s actually a good deal of nuance to it. I’ve seen places that insisted on comments for everything, and it was silly, a significant number of comments had no value. This made people not read comments, as opposed to other places I’ve worked with very few comments - when you ran across a comment you gave it more weight (something here was complex, or not as simple as it seemed).

    So imo, use comments which can communicate effectively, but use them sparingly for important parts that are complicated, for the rest attempt to communicate with the code itself.



  • Giving someone a bad review is stating ng your opinion, telling others to do the same is more of the same, just like you’ve done here.

    The reason for crunch is oversupply of employees who want to work in the industry or product. This doesn’t happen where employees value their time, or there is a undersupply of talent.

    Games are not cheap when compared to other entertainment, and they involve the same magnitude of costs, these are businesses and crunch is exploiting talent.

    There is a bad actor here, but it’s not the customer.


  • review bombing them and calling for boycotts because they raised their prices is fucking bullshit.

    Just like you’ve stated your opinion here, they also can and should do that.

    I wish every gamer had to work through crunch on at least one game

    This is silly, developers shouldn’t put up with crunch, but the blame for this doesn’t lie with the customers, but instead with the corporation exploiting them.

    You seem to be attacking the customer, and commiserating with the employees, but completely ignoring that somewhere all the value of the enterprise is being extracted. All in favour of status quo, this is terrible for everyone who actually works on the game, or pays for the game.