

Where’d you get those numbers? I looked it up and they cost 20$, 10$, and 50$ respectively.


Where’d you get those numbers? I looked it up and they cost 20$, 10$, and 50$ respectively.


Limits can resolve to infinity. The coastline paradox is just the observation that the (semi-reasonable) assumption that landmasses are fractal shaped implies the coastline tends towards infinity with smaller yardsticks.


I find it’s even worse with music than movies, especially if you include not knowing the thing in question at all. The movie guy reaction to not having watched the #8 top grossing movie the year is “dude how have you not seen it??? You’ve gotta see it!”, the music guy reaction to not hearing any of the #8 top musician/band this year is “are you a shutin or a dumbass? everyone I know listens to them!”. I’ve even seen both of these reactions from the same person lol.


The reaction to “I’m not your fucking therapist” being “Do you believe there is truly not a single valid reason to use windows whatsoever” is just as absurd IMO (though some of these threads show that, yeah, some people think that).
The scenario described by OP is they’re just complaining about something about Windows/iOS/whatever just to vent and these people come in thinking they’re being helpful by mentioning an alternative. I’ve come to find that there’s 2 (relevant) personality types; people who complain because it’s cathartic, and people who complain because they want their problem solved. Linux users are overwhelmingly the latter. So, from their perspective, they see someone who is complaining yet expects people to just sit there and listen, hence the “I’m not your therapist” comment.
I don’t think any of that is new, except for maybe the OS part. As a kid I remember seeing a bunch of interactions like this and it’s always been much more a personality than a culture thing.


I posted a negative review of kithack model club over this exact issue and got 50/50 clown to other awards on it. When I also talked a bit about it on the steam forums, I noticed there’s a guy who clearly isn’t working for the dev and goes to every post to tell them to go to the discord. I’d be fine with that if he didn’t also argue with anyone who doesn’t think that’s good. Some people man.


Honestly to me it seems like nothing has actually changed, except the names of the teams behind critically acclaimed games.
Like, your point about being an indie developer being hard is, well, just ask anyone who was making indie games 1, 2, or even 3 decades ago. It’s always been a lottery where 1-3 games a year hit it big and the rest can only barely fund themselves.
Though I do think you have a good point about asking what PP considers AAA. Something I’ve noticed is that there’s a bunch of people who, for whatever reason, see some big AAA release and act like it’s not AAA because it’s the first time they’ve heard of the studio / publisher. BG3 is the most obvious example of this (~400 people from my search). Expedition 33 also outsourced a ton of it’s work so it also gets paraded around as “only 30 devs!”. It’s especially frustrating that people will call these games a “wake up call” for AAA studios as if it’s not a huge risk.
Though I don’t think EA (and from what I’ve seen Ubisoft) dying this slow death is a herald of the industry at large dying. We’re seeng a lot more publishers that try to carve out their own little corner of the industry, such as NewBlood, Iron Gate, Hooded Horse, and as you mention Kepler. They’re funding and releasing plenty of successful titles. I think there’s space for, and already space taken, for various publishers to fill the same position as EA did in it’s prime.
You also seem to take this argument that these megapublishers are a prerequisite to having people with proper gamedev skills? As I see it, that’s either not changing, is effecting nearly every industry in NA & EU, or just not a thing. Valve, for example, when making Half Life, realized their game sucked when they were most of the way through development because they were learning as they went. So they scrapped most of what they built and what they remade is what we know as HL1, and that’s well over 2 decades ago. To my understanding Sandfall did a similar thing with E33 but what I saw on the subject might have been embellished and/or I’m misremembering.
One of the most annoying parts of online dating is the fact that there are a ton of profles that treat the textboxes as though their ordering pizza (mataphorically). Like they’ll use the first box to say that you must like cats, the second to say that you should have a moustache and the third to say you need to be adventurous, as if the point is to type in your ideal mate and have them materialize at a local park for you to meet.


Did they even have the option not to go nuclear? From the sounds of their blog post, they would have spent the proper amount of time to do what they were being “asked” (threatened) to do, if they were even given time to do so. They said their preferred decision would have been to ask every NSFW dev if they complied with the payment processors they accept, but the time they were expected to implement all that was so short that they couldn’t do that fairly.


I’d have to subtly disagree with this. It is really good advice, especially when the scope of your game is larger than what one could reasonably finish in a game jam; If you can’t get to a fun game in a couple of days or less, you need documentation as to what your plan is to get there.
The problem is that this is the best advice for someone who has the technical “hard” skills to make a game (compsci, digital art, etc.), but lacks the "soft"er skills (software eng., scheduling, etc). To be fair that is super common, but the OP implies to me they’re not confident that they have the technical skills either yet.
Without either of those skills you can’t know what’ll take a couple of days or what’s actually weeks of work, and the value you get out of design docs becomes effectively random.
The common advice that I’d have to agree with is that your first few games should be as small of a scope as you can make them. Other comments to this post already go into detail, but the jist is that when you’re starting the amount you learn is more per-project than per-hour, so get out as many small things as possible to get your bearings.
Once you’ve done that, this is really good advice for your first sizeable project.
Uhh… I think we might be reading different posts? OP has stated he’s already separated from his wife, not that he’s considering doing so. Also the thing about romantic/sexual exchange thing seems unlikely to me from what’s been said; men who think like that tend to not stay in one relationship for 3 decades.


From seeing discussions among those Zelda fans (which to be clear I am not one), the issue is that the mainline games are now a completely different genre, but treated as though it’s the natural progression of the series.
The classic zelda games are primarily puzzle games, with a little bit of combat and intricate hand-crafted exploration to spice it up a bit. The modern zelda games (BOTW & TOTK) are exploration games with puzzles to spice it up. If you were a classic zelda fan, the niche genre you loved used to have regular releases by a major developer and now doesn’t.
Plus, there’s a “all my homies hate skrillex” effect here; the series is massively more popular now, but the newcomers have a different idea of what makes a zelda game a zelda game. By sheer numbers they dominate a community that is now reshaped by their presence. In other words the zelda fan community is itself a different genre.
For what it’s worth, I haven’t played that much of the series. Link to the Past I didn’t care much for, Links Awakening (new one) I honestly hated, and BOTW I liked but had a couple issues with. All I’ve written above is based on passively seeing a bunch of discussion.


American/Sign/Language.


I believe the reason it happened, in short, is that Take2 (the publisher) were really obsessed with the release being a surprise, at the cost of far too much.
For one, this meant that basically every job listing for the game never described what the game you’d even work on was. Most of the devs they got were juniors who:
For two, it meant that a lot of management roles were taken up by people from Take2 to enforce the secrecy (who also saw KSP as having franchise potential, but that’s a rant for another day). Few of them intimately understood what makes us dorky nerds enthusiastic about KSP.
This is also part of the reason they avoided talking to the KSP1 devs; they were afraid of some of them even hinting that a sequel was in the works. As to why they continued to not talk to them after announcing the game I’m not sure. Perhaps they were afraid they’d tell the uncomfortable truth that the game was making the same development mistakes as KSP1 and more.
There can be a ton of reasons, albeit I personally also just stick with default (for me zsh). In typical linux user fashion I also must tell you that bash and zsh are shells, not terminals.
The two main reasons you’d choose a particular shell is because you prefer it’s configurability or syntax. Zsh has a bunch of features that you can enable and you can configure it to behave basically however you want, like adding spelling correction or multiline editing, but it’s defaults absolutely suck unless your distro comes with a sensible config. Fish, which another guy here’s raved about, goes in basically the opposite direction and is really nice to use out of the box (I haven’t used it though). I hear it’s technically not a valid
/bin/shsubstitute like zsh or bash because of syntactic differences, but that’d be a whole other rabbit hole if true.One other reason can be performance concerns because bash is pretty slow when treated as a programming language, but I’d argue you shouldn’t organize your workflow so that bash is a performance bottleneck.