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Joined 1 year ago
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Cake day: June 13th, 2023

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  • I like it, but, there are upsides and downsides.

    I usually play with a team that has some remote members, so Foundry is the mechanism by which I create shared visuals and battlemaps. I don’t go as far as to run the whole game with Foundry – PCs have their character sheets, they make their rolls themselves, and I still track most elements of the game myself (except initiative-order and NPC/monster HP).

    Even with just this light usage, there are downsides – for example, my prep as a DM takes longer because I have to create or adapt a map/visual for everything, as opposed to just describing it. I’m preparing an adventure right now that I might be done with if I didn’t use Foundry; it’s all documented, but not visualized.

    Many (for example, the linked article) add more capabilities to Foundry until it runs and automates more and more of the game. I think I’m concerned about creating a slippery slope with that, to the point where we’re playing a multiplayer video game rather than an TTRPG, and the flexibility of the game is lost. But!, I add a thing here or there, trying to make my players’ experience better, and so far it’s all been great.




  • One of the concerns I have with the Prime Directive is that it is intended to avoid a “slippery slope” problem, and so it is a very black-and-white rule. Starfleet can’t protect a developing civilization from a catastrophic planet-ending disaster… and the core reason is that “interference” can be a bad thing, so we won’t ever do it.

    There are clearly situations where interference in another civilization would be immoral. There are also clearly situations where it would be moral. We can’t possibly figure out those situations and enshrine them into law? We do better today! Homicide is illegal, but there are exceptions like self-defense, and there are mitigating circumstances like causing an accidental death.

    The Prime Directive should be much more complex.

    Might not make for great TV, though.