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Joined 3 years ago
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Cake day: June 18th, 2023

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  • The distinction is usually “can the rewards be converted to real-world currency?”

    Casinos use poker chips, and they have exchange counters or machines that can directly convert those to/from real money. So that’s 100% gambling.

    Go to a Dave and Busters, use a claw machine, or am IRL gacha machine? You don’t get money. You get an item, or tickets/points that can be exchanged for an item, but not money. Theoretically you can take that item to another market and sell it, but that’s a completely separate transaction that does not involve the party you got it from, so that’s not gambling. Not anymore than buying a Beanie Baby in the hopes that it’s worth more in a couple years is gambling.

    According to the article, it is 3rd parties that are exchanging these digital rewards from Valve with real-life currency. This is not new: there have been a handful of lawsuits over the past decade trying to go after Valve for this. Every time, Valve points out that they cannot control these 3rd party sites and that illegal gambling activity violates their terms and conditions. Valve has even offered to cooperate with governments to help them go after these 3rd party sites, but afaik that has not happened.

    There have been lawsuits from Florida, Connecticut, Washington, and federal RICO cases that have all been dismissed pretty early on because what Valve is doing is legal.

    You could argue whether or not they SHOULD be legal, and whether these governments should go through their (hopefully) democratic processes to pass laws to that effect, but so far the courts have ruled in favor of Valve. And I am skeptical any such law would be passed democratically, because… People like loot boxes.


  • Kennedy Jr’s statement probably referred to the Harvard psychiatrist Dr Christopher Palmer, who said he has “never once used the word ‘cure’ in my work. I have never claimed to have cured any mental illness, including schizophrenia,” but added: “I have talked about ketogenic diet being a very powerful treatment, even to the point of inducing remission of symptoms of schizophrenia.”

    RFK is a crackpot moving way too fast. At the same time, The Guardian is equally misleading in its headline here.

    There IS evidence that Schizophrenia, like a lot of other disorders (epilepsy, Alzheimer’s, Bipolar, etc) have links to the microbiome. Here is a paper analyzing various studies into keto as an effective treatment for schizophrenia. It’s not perfect, it’s not for everyone, and more research is needed.

    Technically the Guardian is correct when they say there is no evidence that keto can “cure”, but I find it very misleading when there is a decent bit of evidence that it is an effective treatment.










  • Well, it might help to identify some criteria first:

    1. Economics. When was it easy to just… Buy and play games? No microtransactions or season passes or subscriptions. Games were mostly physical purchases that you could buy used or re-sell.

    You could make an argument that anti-consumer games have always existed in some form. Arcade games designed to sucm quarters out of pockets, games with special codes or info in the box/manual needed to progress that would deter people from buying used. Pokemon selling 2 versions of the same game and locking content behind promotional events. But all that was less common and less egregious. For some games, DLC used to be a great value because it added a lot of content cheaper than the base game- Roller Coaster Tycoon was a great example.

    I think everything through PS2/GameCube/Xbox is pretty safely within this range. PS3/Wii/360 is arguable.

    1. Technology. This may be controversial, but I think there is a minimum level of fidelity and performance that needs to be considered here. There are definitely some great 8-bit and 16-bit games, but there’s also a lot of duds from those days. There’s also plenty of great 2D games that came later on systems that are ALSO capable of great 3D games. So I’m eliminating anything prior to the PS1/N64/Saturn.

    Except… Even just comparing that generation to the next is still a huge difference. Storage space was quite restrictive. N64 games look like garbage, and particularly with multiplatform games you can really feel how limiting the cartridge was. The Saturn was a joke. PS1 games… The aren’t bad, but there’s still a wide gulf between them and the next generation. Compare Metal Gear Solid to Twin Snakes for example, or any of the multiplats that crossed generations.

    I know a lot of answers here are “what you grew up with”, but this is the point where I have to admit that what I grew up with was immediately objectively surpassed by the next generation. PS1->PS2, N64->GameCube, and Saturn->Dreamcast/Xbox were all strictly better upgrades, and the only real downside was that Xbox started charging for online multiplayer.

    1. Scope. AAA games got too big. They take too long to make and cost too much money. A lot of developers saw GTA and became obsessed with open-worlds with tons of silly collectibles. Assassin’s Creed is an example, and I think the PS3/360/Wii generation is where this started, though it certainly got worse afterwards. I remember Skyrim taking hours to install, and even then the load times were so bad that my wife and I would usually be playing Pokemon on our DS’s during the load screens.

    The increased fidelity also seems to correlate with a decrease in creativity. This has gotten a lot better since, but the PS3 and 360 are remembered for mostly brown/green/grey games. Everything was “gritty” and realistic. I like realism, but it was overdone here. The Wii, on the other hand, mostly just looked like GameCube games. I could be misremembering, but I think this is when a lot of games moved to target 30FPS instead of 60FPS. Trying to be more “cinematic” and reducing the importance of gameplay, and thus reducing the importance of responsiveness.

    1. Tutorialization. I’m not exactly sure when this started, but it seems like almost all modern games lie on opposite ends of the spectrum. Either they hold your hand and force you to read through tons of dumb text prompts poorly explaining every element of the game all at once, or they copy the FromSoft formula and give you nothing and make you look everything up online from a fan community. I suppose older games like the OG Zelda are also known for being hard to figure out, or other games made you look stuff up in the manual. I look at Portal as one of the best at this: the whole game is basically a tutorial that slowly, constantly introduced new wrinkles for you to learn without holding your hand about it.

    So I would say the GameCube/PS2/Xbox era was the peak. That being said, there was plenty of garbage released during that era, and plenty of great games released before and after.



  • Some of these are real stretches involving band names getting swapped around.

    The original band called “Judas Priest” broke up entirely. KK Downing, and Ian Hill were in a band called Freight together. Al Atkins of the now-defunct Judas Priest joined Freight, and they decided the now-available name of Judas Priest was cooler. It was not the same band. Furthermore, before their first album was recorded Atkins was replaced with Halford, and Tipton also joined. So I would count Ian Hill, Rob Halford, and Glenn Tipton all as founding members.

    Opeth is similar. The first Opeth before Ackerfeldt broke up without recording any albums.


  • I have some confounding factors.

    First of all, my house was built in 1921 so is not designed around a big screen. We have a 70" TV in our living room, but it’s over the fireplace and rough 12’ away from our faces. Experts recommend something larger for that distance, but that is the biggest thing that fits between the mantle and ceiling. We could look into one of those fancy moving TV mounts for fireplaces, but they’re quite expensive too and seem like a pain.

    The second piece is that I had my retina re-attached a few years ago. Even with a strong prescription I still find it harder to see details from far away ever since.

    So I prefer smaller screens closer to my face in general. I do a lot of my gaming on the Steam Deck. I watch a lot of stuff on my phone, and I have a 10" tablet I use sometimes too.

    Sound is another thing. I find good quality headphones best anyone’s fancy expensive home theater setup consistently, but the tradeoff is that headphones are usually less convenient and get uncomfortable to wear after a while. Bluetooth means less battery life for my phone, wires means I’m tethered (I have an Xperia so I have a headphone jack at least).



  • For a the past few years, I had wondered why videogames, movies, and TV shows nowadays feel so… Bland. Meaningless. Soulless. Corporate. Like, I know they ARE corporate, but these industries have all been dominated by gigantic corporations for my entire life. What changed recently? Am I just getting old and curmudgeonly and preferring content that was made back when I was younger?

    Then I was watching DoorMonster talk about some show (I could be wrong, but I think it was the video about how Arcane had a great Season 1 that was largely ruined by Season 2) where they kept joking about not accusing them of using AI to write things.

    Then it clicked. The Writer’s Strike from May-September 2023. On paper, the Writer’s Guild secured restrictions on the use of AI. And I can’t point to anything specific and say “that was clearly written by AI”. But I can say that for the past few years everything put out by pretty much every company has felt very… “Meh”. Nothing new has grabbed me and said “wow I need to watch/play that”. Could be a coincidence, but I also have to wonder whether AI tools involved in writing and visuals have cost us something intangible that I can still feel.


  • This may be unpopular, but I think this is great news.

    Skyrim became one of the best-sellign games of all time in part BECAUSE of how great it is to see your character get ragdolled into the lithosphere by a giant, or to watch the chaos of spawning thousands of wheels of cheese on top of the throat of the world and watching them roll down.

    An Elder Scrolls game that was built around having realistic physics, or being restricted to more cinematic movement and knteractions, would lose a key essence of what made the earlier games great.

    I don’t want engaging combat in Elder Scrolls. If I want combat that I have to pay attention to, I’ll go play a Souls game or a fighting game or one of the thousands of games that have tried to be “Skyrim with better combat” that have languished in obscurity because they miss the point.




  • They also have guidelines for “user generated content” which includes reviews, and you can report people for violating those guidelines.

    Sure Valve does not pay for moderators to check things proactively. I quite like that they don’t have AI or some other half-assed attempt at “moderation” like other platforms have. I hate the way that the whole Internet has moved to censor “fuck” and made up the word “unalive” because the automated systems of platforms I don’t even use have decided they are the arbitora of what language is allowed.

    I think the responsibility to monitor reviews should lie with whoever controls the Steam page: I would assume the publisher most of the time? The publisher and developer should be looking at reviews anyways. Add in the ability for users to vote reviews as helpful or unhelpful and I think it’s one of the better systems left on the internet.