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Cake day: June 16th, 2023

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  • Let’s see… when I was 4 I got a Sega Genesis for my birthday. It came with Sonic the Hedgehog 2, and Granddad took me shopping to pick out two other games for it. I picked Sonic the Hedgehog and Ms. Pac-Man, and both were bangers. The Genesis port of Ms. Pac-Man had a bunch of alternate modes with different mazes.

    I became a big fan of the Sonic the Hedgehog games. I got Sonic 3 for my next(?) birthday, and Sonic and Knuckles the Christmas after that(?). I was convinced that Lock-On Technology was going to be the future of video games!




  • Surely this is just a marketing stunt they pulled in the hopes of temporarily pumping share prices or something? Despite their claims that it can be optimized before release, I think there is basically no way they get it running at playable frame rates without a second dedicated graphics card on current gen hardware. They’re going to release it with terrible performance, promise to improve it, a few people who have dual 5090 setups will try it but almost everyone will ignore it, and the promised optimizations will either never materialize or they’ll be much less impactful than promised.

    “The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI,” Huang continued.

    He seems to be thinking of it as basically a post-processing effect, but it’s certainly the least performant one ever devised. Even if it’s true that the art teams can tweak it to get exactly the effect they want, I find it hard to believe they’d ever be able to get it running on the hardware they’re targeting, so it will just be an expensive novelty for games that want to promise the most bells and whistles.

    Edit: Wait I just saw this,

    “It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level,” he said.

    What is he on about? Surely it’s not really mucking around with stuff earlier in the rendering pipeline? That would make it completely different from all previous versions of DLSS, why would they call it DLSS 5? I don’t think he understands how it works at all.



  • Where do they even get 30 people who can cast 3rd-level spells? That’s like an entire region’s supply of 5th-level characters. Are they in Eberron and using mass-produced wands of counterspell? Maybe they’re the entire high-threat response team of a major empire or planar metropolis.

    I’m trying to game out how many of my characters it would take to rescue the player if that’s really 30 5th+ level antimages, and with that many counterspells on the field I think the answer is that they could probably shut down every spellcaster I’ve ever played, at least for long enough to take out the primary target. The only D&D character I’ve played who really has a hope of accomplishing anything is a very high level 4th edition fighter, and even at near-epic levels things still look dicey because I bet those guys are all packing a bunch of other spells like hold person and only one of them has to hit to really mess up his day. Maybe if he teamed up with the high level half-celestial paladin of freedom from 3.5…

    Actually I just remembered you have to see your target to counterspell them, so actually some people like the 3.x Sublime Chord would be in the clear as long as they cast improved invisibility while out of sight, but I’m betting the anti-mages are prepared for that too, somehow. It might even things up though!



  • One option:

    • Every time an item is unloaded, save the in-game date and time as part of its data.
    • Every time an item is loaded that has historical data, check that timestamp.
    • Use the time difference between now and then to calculate whether fires have burned out, whether the temperature should have returned to the ambient temperature, etc. You could also assume some kinds of contaminants wear away after a certain time: water dries up, biological substances degrade, etc. If item degradation is ever implemented, potentially you could roll for damage to items that have been unloaded for very long periods of time, although you’d want to know if they were supposed to be exposed to weathering, etc. and you might not have good data on this. Or if food spoilage is ever changed so that items being carried or stored in barrels should still spoil, you can check for rot this way too.

    This is how Cataclysm: Dark Days Ahead checks if food has rotted or fires have burned out while you were away from an area. There’s a possible edge case here where an unloaded unit acquires an item that should still be dangerous, but then is saved by it taking long enough for them to return that the item becomes safe, but that’s probably okay—it’s hard to imagine how you’d set it up, and even if it happened the player probably wouldn’t notice.






  • No, this is the first time it has been available to the public. It was acquired by Riot Games several years into development, they decided to scrap most of the original work and start over in a new game engine, work on the new engine severely delayed reimplementation of previously completed features, which kept pushing the release timeline back, and eventually Riot canned the project.

    Last year the original founder purchased the rights to the game from Riot, they went back to the original engine, and they got a working early access build out in like six months.




  • I wish I could recommend the character creator for Phantasy Star Online 2, because in theory it’s great, with the ability to mix and match clothing layers, recolor clothing, fine tune your body proportions, select from various faces, etc. Most importantly, you can attach accessories to your character however you like and adjust their scaling and rotation in ways that let you repurpose them. For example, for a while I was using a head ornment, scaled down, rotated, and clipped into my face, as a pair of fangs, and it looked pretty convincing!

    I can’t actually recommend it though because the process of actually collecting outfits and accessories is FOMO gacha hell. (Gacha items purchased with “AC,” the real-money only currency, can also be bought secondhand from other players, but you’ll pay an arm and a leg for them, and you can’t trade items bought with “SG” which is the premium currency that can also be earned in game.)




  • I’m not a climate scientist, but this is my understanding: the Earth doesn’t heat evenly, because most of the sunlight falls in the tropics. The ocean currents are an important way that heat gets redistributed. If the current collapses, the temperature difference between the equator and the high latitudes will increase, because heat will travel more slowly. Trying to fix this by adding more greenhouse gases would result in the equatorial regions becoming uninhabitable before it thawed out Europe—kind of like how if you microwave a Hot Pocket and it’s heating unevenly, you can’t fix it by microwaving it more, that just makes the already-hot parts scorching.