Was a while since last but…
-when in doubt throw grenades even if the npc is bad at it. Let the grenade destroy environment
not just invite the players to get involved with resolving adv/disadv, drag them kicking and screaming into it. Including for the npcs
spend your destiny points. Do it. Do it often
keep the splat books to a minimum if someone wants to create their own character
there will be narrative chaos. Don’t fight it, embrace it. Spending destiny points to steer them back on track feels less railroady than just doing it.
Depends on what you want out of it, the level if automation etc.
Installing a system ruleset, adding a few modules and other things on that level is easy. If you can use an app store you are set. Writing custom things I have no clue about.
Finally using it. I’ve found it smoother than roll20 and fantasy grounds. Just not having to deal with roll20’s technical baggare is truly awesome.
In the end my impression is that on a technical level it is much easier to handle. Less figuring out how not to have the platform work against you and actually work with it.
You, depending on your ISP, may have troubles self hosting. There is the biggest technical hurdle.
I would bet all the pieces to make a better communication suite than discord are there. They just need to be put together into a package and marketed well.
An alternative for me is pretty much useless if it’s not an alternative for my groups. Those I use discord with. It is more likely we migrate to a corporate solution than a foss one.
Convenient, easy to use, large user base, one point registration for multiple communities, tends to simply just work.
But is it the best? Nah. And their increased monetisation drives are annoying.
Stray Gods, a roleplaying musical. More of an interactive musical than something with deep gameplay features. Kinda like a point-and-klick but you choose where the musical number goes. Inbetween the numbers there is a whole slew of talking to folks, investigating scenes etc.
Would have passed over it as it was far from my regular cup of tea. So I’m glad I “stumbled” into Overly Sarcastic Productions critique of it. May be the Detail Diatribe of theirs I’ve been the most glued to. And then I needed to play it myself.
As I barely have managed to squeeze in 5-10 hours of gaming per week this winter season the thought of spending 300+ hours in a single game is overwhelmingly daunting. A year with a single game. Ugh…
My best gaming experience this last year was with a short game that I knocked out in a weekend. Got a good satisfying experience and a conclusion to it. Git me rethinking things.
Working on it… Cleared tutorial island for the second time, took a breather and now its been a couple of weeks. Sigh. Soon I will have lost the feel for the run and start over.
II know things doesn’t scale but I would love a AA cRPG at BG3 standard but a fifth of the length. Then I may actually finish it. 20-30h experience would be just great.
For me it’s contentment. A satisfaction in where I am and who I am. Being able to see the beauty and appreciate the small things. No need for more. And no longer comparing myself at my worst to others at their best.
I cook large batches of stew every now and then, freeze in 2 or 3 portion packages. Then each sunday I prep some carbs, defrost and pasteurize stew and put it all together. Boom! Lunches ready to go into the work microwaves.
It can also tie into mandatary rests, that the vehicle has to be stationary. And that is good thing as it makes it harder for emplyers to exploit their drivers.
So there is another one who brew in a french press!
Apocalypse World, the system that spawned the PbtAs, have a pronciple for the GM
Play to find out
For me that is the guiding light. I play to find out. There is no plot, no story. Only the situation the game finds itself in. I dont know where it will go. But I do know where it starts and who is involved.
As for managing the chaos I use two tools. First is only call for a roll when it really, really matters. When there are consequences. Second is something that can have fallen out of favor in more recent PbtAs and that 8s clearly defined Threats along with the moves they take and a few clocks/fronts. That way when I need to Play to find out I have tools to keep it contained. Which also ties into only testing when it matters because there are a threat or two involved.
Or put in another way: Read and absorb Apocalypse World.
Lets do some wild improvisation!
It promts me to a) just fukkin do it and b) not expect perfection
My default is the first name I gave to myself before I even was in first class.
When I need something else or temporary I just slap together some words.
If the road is made for 90km/h, wide and with good sight lines, reducing legal speed to 70km/h doesn’t do much. There also needs to be made adjustments to the road so you cannot drive faster than 70km/h. Well so you aren’t natirally incentiviced to drive faster than you should.
From where I live in my small Swedish town (about 8k inhabitants), so pretty much the whole town
2 grocery stores
2 convenience stores
2 bus stops (5 lines)
At least 10 resturants including a burger joint, a thai and a chinese. Most pizza places though
1 hardware/home appliance store
1 hardware/gardening store
2 home appliance stores
3 clothing stores, of which one for babies and one for sports
4 (?) Hairdresser
2 pharmacies
3 second hand stores
3 gyms, one of which at the sport centre
A sport centre with swimming hall, general sport hall, bowling alleys, gym and fields for outdoor sports
Two large schools and a couple of daycares
Church
2 graveyards
Police station
Municipal services
2 Opticians
1 library
Think that may be it
Water levels were lower during the glacial periods because of all the water in those frozen glaciers. The brittish islands were connected to mainland Europe for example. So there really isn’t that much of a suggestion that sea levels were lower, established science that.
The original commentator probably got dates (or zeroes) mixed up. More than ten thousand years ago definitely doesn’t put anything on the other side of the last glacial period (one hundred and twenty thousand tears ago).
An interesting side note is that due to the sea level rise many of the first human settlements of the Americas are now well under water and possibly lost forever. This makes dating the human arrival very difficult as we only have later very much inland settlements to go by.
Swede. Can only really relay what’s on the shelves. And that is mostly DnD, Pathfinder, Call of Cthulhu and various stuff from Fria Ligan (free league). Fria Ligan has Drakar och Demoner (Dragonbane), vaesen, Mutant etc. Not surprising that last one as it is a Swedish publisher releasing plenty of Swedish material.